Skills: Difference between revisions
(Apply managed wiki content) |
(Apply managed wiki content) |
||
| Line 1: | Line 1: | ||
'''Skills''' track your experience in gathering, combat and production activities. They increase automatically through related actions and are separate from [[Perks]], which are bought with Skill Points. | '''Skills''' track your experience in gathering, combat and production activities. They increase automatically through related actions and are separate from [[Perks]], which are bought with Skill Points. | ||
== | == Skill overview == | ||
{{#zed_list:player_skills}} | {{#zed_list:player_skills}} | ||
Revision as of 15:33, 19 September 2026
Skills track your experience in gathering, combat and production activities. They increase automatically through related actions and are separate from Perks, which are bought with Skill Points.
Skill overview
| Icon | Skill |
|---|---|
| Forging | |
| Distilling | |
| Farming | |
| Scavenging | |
| Hunting | |
| Crafting | |
| Fishing | |
| Refining | |
| Cooking | |
| Woodcutting | |
| Mining |
Gaining levels
Actions award XP to the skill named on that action. Gathering jobs train skills such as Scavenging, Mining, Woodcutting and Fishing; hunting trains Hunting; and completed production jobs can train Crafting, Cooking, Forging, Farming, Refining or Distilling. Faction work and raids can also award the skill XP displayed by those activities.
When you reach the next XP threshold, the skill levels up automatically and the game sends a notification. XP thresholds become larger at higher levels, and a skill cannot rise above level 99. Select a skill in-game to see its exact XP and progress towards the next level.
A job card may show a required skill and minimum level. If your skill is too low, that action remains unavailable. For chance-based gathering, the relevant skill level also contributes to the chance of success; Morale and the job's target level matter as well.
Skill Bonus
The Skill Bonus shown beside every skill is calculated from its current level. It begins at +0% and rises automatically as the skill levels, reaching +150% at level 99.
For normal loot, the bonus applies only when both the action and the rewarded item use the same skill. It affects the item's quantity calculation, not its drop chance. Hunting also applies its bonus directly to Zed Juice rewards.
| Skill | Items receiving the loot bonus |
|---|---|
| Fishing | Angelfish, Barnaclefish, Bass, Carp, Perch, Rockfish, Sandfish |
| Hunting | Hide, Zed Juice |
| Mining | Iron Ore, Quartz |
| Scavenging | Bolts, Car Parts, Cement, Flux, Scrap |
| Woodcutting | Logs |
| Cooking, Crafting, Distilling, Farming, Forging and Refining | No items currently qualify |
The displayed bonus is not additional XP. Some effects and perks can increase skill XP gain separately.