Perks: Difference between revisions
From Zed City Wiki
(Apply managed wiki content) |
(Apply managed wiki content) |
||
| Line 1: | Line 1: | ||
'''Perks''' are permanent character upgrades purchased with Skill Points earned through | '''Perks''' are permanent character upgrades purchased with Skill Points earned through leveling. They are different from [[Skills]], which improve by performing related actions. | ||
== Perks and effects == | == Perks and effects == | ||
| Line 7: | Line 7: | ||
== Spending Skill Points == | == Spending Skill Points == | ||
Later perk levels can cost more than early levels, so spreading Skill Points and | Later perk levels can cost more than early levels, so spreading Skill Points and specializing have different trade-offs. Before confirming a purchase, consider whether your current bottleneck is resource capacity, survivability, combat effectiveness, or loot quality. | ||
Perk changes may be restricted or costly. Treat the in-game confirmation as authoritative for the current cost and effect. | Perk changes may be restricted or costly. Treat the in-game confirmation as authoritative for the current cost and effect. | ||
Latest revision as of 00:15, 21 September 2026
Perks are permanent character upgrades purchased with Skill Points earned through leveling. They are different from Skills, which improve by performing related actions.
Perks and effects
Check the cost and confirmation shown in-game before buying the next level.
| Perk | Effect per level |
|---|---|
| Immunity | Increase Max Rad Immunity by 5 |
| Morale | Increase Max Morale by 100 |
| Life | Increase Max Life by 100 |
| Luck | Increase chance of finding better items |
| Strength | Increase strength by 1% |
| Defense | Increase defense by 1% |
| Speed | Increase speed by 1% |
| Agility | Increase agility by 1% |
Spending Skill Points
Later perk levels can cost more than early levels, so spreading Skill Points and specializing have different trade-offs. Before confirming a purchase, consider whether your current bottleneck is resource capacity, survivability, combat effectiveness, or loot quality.
Perk changes may be restricted or costly. Treat the in-game confirmation as authoritative for the current cost and effect.