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'''''Learn more about your Faction and the various actions you can do here.'''''
A '''Faction''' is a player-run group that shares progression, production, storage, activities, and raids. It gives specialised survivors a way to combine their skills and work toward group goals.


==So, what exactly is a faction?==  
== Joining or creating a faction ==
:It’s a group of like-minded people working towards a common goal. In this case becoming the number one faction on the factions list, in the West of the city and gaining the most respect from raiding various locations. While receiving items for your trouble.
Use the faction area in the [[City]] to browse groups, view their profiles, and apply. Creating and managing a faction requires more responsibility and resources than joining one, so new players may find it easier to learn within an established group.


:Okay, putting your competitive streak aside. There's a little more to factions than that. It’s about making new friends, renewing acquaintances and cooperation. Because without each other raids can’t be completed, respect gained, and resources collected. The farm and distillery run slower without member input.
== Main faction areas ==
* '''Base''' shows faction progress and buildings.
* '''Members and roles''' organise permissions and responsibilities.
* '''Storage''' holds resources contributed for shared use.
* '''Raids''' and [[Activities]] provide cooperative objectives.
* '''Logs''' record important faction actions and outcomes.


==Joining a faction==
Exact permissions depend on your assigned role. Coordinate withdrawals, building work, and group activities with your faction.
Factions can be found on the city page, under West. You'll find a list of factions with the number of members' slots available beside their name. Joining is as simple as clicking the join button and waiting for a response from the leader. Or conversely you can make your own faction by clicking on the green button, top right-hand side labelled ‘create fraction’.


==Base==  
== Current faction buildings ==
Additional information along the very top.  
This table comes directly from the current game definitions, so newly added buildings and changed unlock requirements appear automatically. Open a building to see its live recipes and related data.


*'''Rank''', in order of most respect gained through completed raids.
{{#zed_list:faction_buildings}}
*'''Number''', of members
*'''Respect''', earned by doing one of the three raids. 


===Camp=== 
== Contributing effectively ==
Your faction starts with a leader and one member place holder.  With each upgrade you add two more member slots until you reach 20 members. The required number of resources also increases logs, nails, and iron bars etc. 
* Ask which resources and roles the faction currently needs.
 
* Develop a production or gathering [[Skills|skill]] that complements other members.
You’ll find a list of members, their roles within the faction and Level. If you’re the leader, you’ll additionally have the option to manage members here. 
* Read activity and raid requirements before joining.
 
* Treat shared storage as a group resource and follow the faction's rules.
For the time being a limit of 20 members is in effect, this may be upgraded in the future..
 
===Store=== 
Items contributed by members will appear here and are divided into seven subcategories. Items are deposited by going into the store tab, clicking the ‘add items’ button and selecting the item you wish to donate. You can only add one kind of item at a time.
 
At the moment only the leader has the ability to withdraw items. Members' access will be a later addition to the game.
 
===Farm===
A patch of slightly fertile soil in a somewhat overgrown world, where the weeds will grow knee-high without our intervention. Here we grow Barley Seeds into Barley for the production of beer. You will need to add seeds to faction storage before you can begin the farming process.
 
*'''Barley''' (Resource), takes 1 hour to grow and required, 1x Barley Seeds. This will produce 1x Barley.
More items will be added in future updates.
 
'''Barley Seeds are found while scavenging or during raids.'''
 
===Distillery===
The source of all the cities alcoholics. Okay, so that's not quite true. Beer a much-desired source of both income, and a booster to Rad Immunity. Once you’ve successfully grown Barley on the BASE farm, you can brew beer.
 
*'''Beer''' (Alcohol, Consumable), takes 1 hour to brew and required, 1x Barley. This will produce 1x Bottle of Beer. Effect: Increases Rad Immunity by 1 and booster cooldown by 1 hour.
More items will be added in future updates.
 
==Raids==
There are three raids to choose from. It’s worth bearing in mind the cooldown relating to each raid, respect gained, and items recovered.
 
You can set up a raid yourself or join your fellow members on a raid by viewing the raid and then clicking ‘join’. Once there are enough participants, the raid can be completed. You will then receive a notification of the items you recovered.  
 
*'''Farm''', group of two members per raid of this type. Cooldown is 1 hour between raids. Example of items recovered: Barley Seeds, Dirty Water, Scarp, and Water. 
*'''Hospital''', group of three members per raid of this type. Cooldown is 5 hours between raids. Example of items recovered: Dirty Water, Scrap, Bandages, Med Kit, and Small Med Kit.  
*'''Store''', group of four members per raid of this type. Cooldown is 20 hours between raids. Example of items recovered: Scrap, Canned Food, Carp, e-Cola, Perch, and Vodka.
 
'''Barley Seeds can only be used in the making of beer at the moment.'''
 
==Activity==
Here you'll find an itemised list of the factions activities. These include deposits made by members, deposits from the farm and distillery, and any completed raids. As well as deposits there are withdraws listed.

Revision as of 00:20, 13 September 2026

A Faction is a player-run group that shares progression, production, storage, activities, and raids. It gives specialised survivors a way to combine their skills and work toward group goals.

Joining or creating a faction

Use the faction area in the City to browse groups, view their profiles, and apply. Creating and managing a faction requires more responsibility and resources than joining one, so new players may find it easier to learn within an established group.

Main faction areas

  • Base shows faction progress and buildings.
  • Members and roles organise permissions and responsibilities.
  • Storage holds resources contributed for shared use.
  • Raids and Activities provide cooperative objectives.
  • Logs record important faction actions and outcomes.

Exact permissions depend on your assigned role. Coordinate withdrawals, building work, and group activities with your faction.

Current faction buildings

This table comes directly from the current game definitions, so newly added buildings and changed unlock requirements appear automatically. Open a building to see its live recipes and related data.

ImageBuildingPurpose
Large Furnace artworkLarge FurnaceSmelt and shape advanced materials
Camp artworkCampRest and regroup with fellow faction members
Temple artworkTempleGather for religious activities and rituals
Distillery artworkDistilleryDistil and brew useful supplies
Refinery artworkRefinerySalvage, refine and reuse valuable materials
Storage artworkStorageStockpile and share faction supplies
Farm artworkFarmGrow crops and keep the faction supplied
Brick Factory artworkBrick FactoryProduce materials for construction and defence
Quarry artworkQuarryExtract raw materials from the earth

Contributing effectively

  • Ask which resources and roles the faction currently needs.
  • Develop a production or gathering skill that complements other members.
  • Read activity and raid requirements before joining.
  • Treat shared storage as a group resource and follow the faction's rules.