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Open Meadow: Difference between revisions

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<noinclude>{{Locations| Name=Open Meadow| Codename=loc_open_meadow| WaitTime=0| TravelTime=900| TravelTimeFormatted=00H 15M 00S| Difficulty=0
{{#zed_entity:loc_open_meadow}}
}}
</noinclude>{{LocationJobItems
| JobCodename=loc_open_meadow
| ReqType=item_default
| Codename=fuel
| Qty=5
| TakeItem=Yes
}}=== Travel Cost ===
{{#cargo_query:
table=LocationJobItems,Items
| join on=LocationJobItems.Codename=Items.Codename
| fields=CONCAT('https://www.zed.city/items/', LocationJobItems.Codename, '.png')=Image, Items._pageName=Item, Qty=Quantity, TakeItem=Consumed
| where=JobCodename='loc_open_meadow'
| format=table
| order by=LocationJobItems.Codename
}}
 
=== Potential Zed Encounters ===
The zeds in this zone will respawn after you defeat them, the zombies that can replace them are in the list below:
''Note: This list '''does not display how many zeds''', instead it just displays the *potential* encounters''.
 
{{#cargo_query:
table=RoomNpcs,Zeds,NpcRooms
|join on=RoomNpcs.Codename=Zeds.Codename,RoomNpcs.JobCodename=NpcRooms.Codename
|fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed, RoomNpcs.Level, NpcRooms.RespawnTime, NpcRooms.Zone
|where=NpcRooms.Location="loc_open_meadow"
|group by=Zeds._pageName, RoomNpcs.Level
|format=table
}}
 
 
 
=== Scavenge ===
{{#cargo_query:
table=ScavengeRooms
|fields=_pageName=Name, Zone
|where=Location="loc_open_meadow"
|format=table
}}
 
 
=== Locks ===
{{#cargo_query:
table=GateRooms,Locations
| join on=GateRooms.Location=Locations.Codename
| fields=GateRooms._pageName=Name, GateRooms.Zone
| where=Locations.Codename='loc_open_meadow'
| format=table
}}
=== Outposts ===
{{#cargo_query:
table=Locations, ItemFilterLink, Outposts
| join on=ItemFilterLink.Codename=Locations.Codename,Outposts.Codename=ItemFilterLink.LinkCodename
| fields=Outposts._pageName=Name, COUNT(*)=Count
| where=Locations.Codename="loc_open_meadow"
| group by=Outposts._pageName
| format=table
}}<!-- ZC_CP_Autogen_End -->

Latest revision as of 00:15, 13 September 2026

Open Meadow location artwork

Overview

AttributeValue
CategoryEasy
Difficulty0 / 10
One-way travel time15 minutes
Travel cost5 × Fuel

Zone 1

ActivityTypeAction timeCostRequired equipmentRewards / encounters
Hunt Small GameScavengeInstant1 × Rad Immunity1 × Bow; 1 × Arrow QuiverHide × 5 (100%)
Hunt Large GameScavengeInstant3 × Rad Immunity1 × Bow; 1 × Arrow QuiverHide × 8 (100%); Animal Meat × 1 (10%); Arrows × 1 (5%)
Create ClearingZone unlock (opens Zone 2)1 hour1 × HatchetNoneNone

Zone 2

ActivityTypeUnlock requirementAction timeCostRewards / encounters
Setup TrapScavengeNone10 hours5 × Rad Immunity; 125 × LogsAnimal Meat × 1-2 (100%)
Setup TrapScavengeHunting level 1510 hours5 × Rad Immunity; 125 × LogsAnimal Meat × 1-2 (100%)
Setup Quick TrapScavengeHunting level 255 hours4 × Rad Immunity; 125 × Logs; 2 × RopeAnimal Meat × 1-2 (100%)
Setup Quick TrapScavengeHunting level 505 hours4 × Rad Immunity; 125 × Logs; 2 × RopeAnimal Meat × 1-2 (100%)

Outposts