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Tin Plate: Difference between revisions

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(Created page with "<noinclude>{{Materials| Image = tin_plate| Codename = tin_plate| BuyPrice = N/A| SellPrice = 1,500| Weight = 1.0kg }} </noinclude><noinclude>{{Items | Codename=tin_plate | Type=Materials }} </noinclude> == Information == {| class="cargoTable noMerge sortable jquery-tablesorter" ! Attribute !! Value |- ! Name || Tin Plate |- ! Weight || 1.0kg |- ! Buy Value || N/A |- ! Sell Value || $1,500 |} == Status Effects On Use == {{#cargo_query: tables=StatusEffectLink,Player...")
 
(Apply managed wiki content)
Tag: Replaced
 
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<noinclude>{{Materials| Image = tin_plate| Codename = tin_plate| BuyPrice = N/A| SellPrice = 1,500| Weight = 1.0kg
{{#zed_entity:tin_plate}}
}}
</noinclude><noinclude>{{Items
| Codename=tin_plate
| Type=Materials
}}
 
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Tin Plate
|-
! Weight || 1.0kg
|-
! Buy Value || N/A
|-
! Sell Value || $1,500
|}
 
 
 
 
 
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="tin_plate"
| format=table
| default=No extra effects
}}
 
 
== Produced by ==
 
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "tin_plate"
| format=table
| default=Not craftable in stronghold
}}
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="tin_plate" AND J.Location="city"
|format=table
|headers=show
|default=There are no ways to scavenge for this item.
}}
 
 
=== Hunts ===
{{#cargo_query:
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="tin_plate"
|format=table
|headers=show
|default=There are no guaranteed hunting locations for this item.
}}
 
=== Zeds ===
 
{{#cargo_compound_query:
tables=LootTableItem,LootTableLink,Zeds,LootTable;
join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=LootTableItem.Codename="tin_plate" AND LootTableLink.LinkType="Zeds";
|tables=ZedLoot,Zeds;
join on=ZedLoot.ZedCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=ZedLoot.Codename="tin_plate";
|format=table
}}
 
 
 
=== Explore Locations ===
 
{{#cargo_query:
table=ScavengeJobRewards,ScavengeRooms,Locations
| join on=ScavengeRooms.Location=Locations.Codename,
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='tin_plate' AND Location != "city"
| group by=Locations._pageName
| format=table
}}
 
 
== Consumed by ==
 
=== Crafting Blueprints ===
{{#cargo_query:
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
| join on=BlueprintItems.BlueprintCodename=ItemBlueprints.Codename,
        ItemBlueprints.ItemType=BuildingBlueprintList.Codename,
        BuildingBlueprintList.BuildingCodename=Buildings.Codename
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building
| where=BlueprintItems.Codename="tin_plate"
}}
 
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobItems=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty
|where=R.Codename="tin_plate"
|format=table
|headers=show
|default=This item is not used in any scavenge.
}}
 
<!-- ZC_CP_Autogen_End -->

Latest revision as of 00:16, 13 September 2026

Tin Plate artwork
Resource
Buy
Not sold
Sell
$1,500
Weight
1.0

How to obtain

Requirements

None.

Outputs

None.

Durability Upgrades

ServiceEffectMaterialsCash costTime
Harden Tool+0.85 Durability2 × Tin Plate$01 hour
Harden Weapons+0.85 Durability5 × Tin Plate$01 hour
Reinforce Tool+1.15 Durability5 × Tin Plate$01 hour
Temper Tool+1.3 Durability15 × Tin Plate$01 hour
Reinforce Weapon+1.15 Durability10 × Tin Plate$01 hour
Temper Weapon+1.25 Durability20 × Tin Plate$01 hour

Attack Upgrades

ServiceEffectMaterialsCash costTime
Basic Attack Upgrade+1 Attack; -2 Accuracy5 × Tin Plate; 25 × Bolts$01 hour
Intermediate Attack Upgrade+2 Attack; -1 Accuracy10 × Tin Plate; 50 × Bolts$01 hour

Zone unlocks

UseQuantityConsumed
Repair Tooling Table10
Repair Drill Press50

Accuracy Upgrades

ServiceEffectMaterialsCash costTime
Intermediate Accuracy Upgrade+2 Accuracy; -1 Attack10 × Tin Plate; 50 × Bolts$01 hour