Skip to content

Perks: Difference between revisions

From Zed City Wiki

(Apply managed wiki content)
Line 1: Line 1:
==Perks==
'''Perks''' are permanent character upgrades purchased with points earned through levelling. They are different from [[Skills]], which improve by performing related actions.
Everytime you level up, you will earn 1 skill point to spend on perks.


===Spending Points===  
== Current perks ==
Here’s where you can spend your well earnt skill points from levelling up. '''Choose wisely because as yet there’s no way to go back on a selection'''. The first upgrade cost 1 skill point and subsequent upgrades the cost will grow exponentially. For example, to upgrade to level 10 in Rad Immunity: It will cost you 1 skill point for the 1st upgrade, 2 for the 2nd, 3 for the 3rd, 4 for the 4th, and so on.  A total of 55 points.  
The perk names and per-level effects below come directly from the current game definitions. Use the cost and confirmation shown in-game when buying the next level.


*'''Immunity''', Increase Max Rad Immunity by 5 each level until you’ve reached the maximum of 60, after all ten upgrades. 
{{#zed_list:player_perks}}
*'''Morale''', increase max morale by 100 each level until you’ve reached the maximum of 1,100, after all ten upgrades.
*'''Life''', increase max life by 100 each level until you’ve reached the maximum of 1,100, after all ten upgrades.
*'''Luck''', increases chance of re-rolling your last action for free. For example 10% Luck means around every 10 actions, you will re-run that action again with no cost. This occurs when hunting, scavenging and in explore locations.
*'''Strength''', increase strength by 1% each level until you’ve reached the maximum of 10%, after all ten upgrades.
*'''Defence''', increase defence by 1% each level until you’ve reached the maximum of 10%, after all ten upgrades.
*'''Speed''', increase speed by 1% each level until you’ve reached the maximum of 10%, after all ten upgrades.
*'''Agility''', increase agility by 1% each level until you’ve reached the maximum of 10%, after all ten upgrades.


At the end of each bar is the number of points needed to upgrade to the next level, highlighted in red. By clicking on a bar, a pop-up will appear asking you if you want to spend, for example, one skill point on improving your Rad Immunity by five. To confirm your choice, press the green upgrade button.
== Spending points ==
Later perk levels can cost more than early levels, so spreading points and specialising have different trade-offs. Before confirming a purchase, consider whether your current bottleneck is resource capacity, survivability, combat effectiveness, or loot quality.
 
Perk changes may be restricted or costly. Treat the in-game confirmation as authoritative for the current cost and effect.

Revision as of 00:20, 13 September 2026

Perks are permanent character upgrades purchased with points earned through levelling. They are different from Skills, which improve by performing related actions.

Current perks

The perk names and per-level effects below come directly from the current game definitions. Use the cost and confirmation shown in-game when buying the next level.

PerkEffect per level
ImmunityIncrease Max Rad Immunity by 5
MoraleIncrease Max Morale by 100
LifeIncrease Max Life by 100
LuckIncrease chance of finding better items
StrengthIncrease strength by 1%
DefenseIncrease defense by 1%
SpeedIncrease speed by 1%
AgilityIncrease agility by 1%

Spending points

Later perk levels can cost more than early levels, so spreading points and specialising have different trade-offs. Before confirming a purchase, consider whether your current bottleneck is resource capacity, survivability, combat effectiveness, or loot quality.

Perk changes may be restricted or costly. Treat the in-game confirmation as authoritative for the current cost and effect.