Outposts: Difference between revisions
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'''''Outposts are contested mini-strongholds found while [[Explore|exploring]]. Capturing one gives you access to useful production, crafting or resource-gathering actions at that location, but other survivors may try to take it from you.''''' | '''''Outposts are contested mini-strongholds found while [[Explore|exploring]]. Capturing one gives you access to useful production, crafting or resource-gathering actions at that location, but other survivors may try to take it from you.''''' | ||
==Finding | == Finding outposts == | ||
Travel through [[Explore]] to locations that contain outposts. When you are at one of these locations, open the '''Outposts''' page to see every outpost there, its owner, Defense level and current protection status. | Travel through [[Explore]] to locations that contain outposts. When you are at one of these locations, open the '''Outposts''' page to see every outpost there, its owner, Defense level and current protection status. | ||
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When you are back in the City, the Outposts page instead lists the outposts you currently control. You can inspect them from the City, but you must travel to an outpost's location to use its recipes and actions. | When you are back in the City, the Outposts page instead lists the outposts you currently control. You can inspect them from the City, but you must travel to an outpost's location to use its recipes and actions. | ||
==Taking | == Taking over an outpost == | ||
An outpost may be abandoned or controlled by another player. To make a takeover attempt: | An outpost may be abandoned or controlled by another player. To make a takeover attempt: | ||
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Players can control '''three outposts''' by default. Your current Max Outposts stat is checked before every takeover, so any bonuses to that stat can increase the limit. You cannot attack an outpost while it is protected or while another attack is already underway. | Players can control '''three outposts''' by default. Your current Max Outposts stat is checked before every takeover, so any bonuses to that stat can increase the limit. You cannot attack an outpost while it is protected or while another attack is already underway. | ||
===Defended and | === Defended and undefended takeovers === | ||
The owner panel shows whether the owner is currently defending: | The owner panel shows whether the owner is currently defending: | ||
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After a successful takeover, the new owner receives '''six hours of takeover protection'''. The outpost is reset to its default state for its new owner, and both players receive the appropriate takeover result or notification. | After a successful takeover, the new owner receives '''six hours of takeover protection'''. The outpost is reset to its default state for its new owner, and both players receive the appropriate takeover result or notification. | ||
==Using an | == Using an outpost == | ||
Each type of outpost offers its own combination of actions. Depending on the outpost, these can include: | Each type of outpost offers its own combination of actions. Depending on the outpost, these can include: | ||
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Open an outpost while you are at its location to see its exact recipes, action costs, timers and rewards. Only the current owner can use the protected content. | Open an outpost while you are at its location to see its exact recipes, action costs, timers and rewards. Only the current owner can use the protected content. | ||
==Defense== | == Defense == | ||
Owners can spend the materials shown in the '''Defense''' panel to raise an outpost's Defense level. Each level makes the next takeover attempt cost one additional Explosives. The protection countdown beside the Defense heading shows when other players will be able to attack again. | Owners can spend the materials shown in the '''Defense''' panel to raise an outpost's Defense level. Each level makes the next takeover attempt cost one additional Explosives. The protection countdown beside the Defense heading shows when other players will be able to attack again. | ||
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Being physically present and healthy is the only way to personally defend an available outpost when another player attacks. If you are elsewhere, the attacker will not need to fight you. | Being physically present and healthy is the only way to personally defend an available outpost when another player attacks. If you are elsewhere, the attacker will not need to fight you. | ||
===Upgrade costs=== | === Upgrade costs === | ||
{{#zed_list:outpost_defense_upgrades}} | {{#zed_list:outpost_defense_upgrades}} | ||
==Abandoning an | == Abandoning an outpost == | ||
If you want to free one of your ownership slots, open the outpost and select '''Abandon'''. After confirmation, ownership returns to the location and the outpost resets to its default state. | If you want to free one of your ownership slots, open the outpost and select '''Abandon'''. After confirmation, ownership returns to the location and the outpost resets to its default state. | ||
==Outpost | == Outpost types == | ||
Outpost types have different recipes and actions. The current types are listed below: | Outpost types have different recipes and actions. The current types are listed below: | ||
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{{#zed_list:job_outposts}} | {{#zed_list:job_outposts}} | ||
==Outpost | == Outpost locations == | ||
The current Explore locations containing outposts are listed below: | The current Explore locations containing outposts are listed below: | ||
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{{#zed_list:outpost_locations}} | {{#zed_list:outpost_locations}} | ||
==Useful | == Useful tips == | ||
* Carry enough Explosives for the displayed Defense level before attempting a takeover. | * Carry enough Explosives for the displayed Defense level before attempting a takeover. | ||
Revision as of 21:57, 20 September 2026
Outposts are contested mini-strongholds found while exploring. Capturing one gives you access to useful production, crafting or resource-gathering actions at that location, but other survivors may try to take it from you.
Finding outposts
Travel through Explore to locations that contain outposts. When you are at one of these locations, open the Outposts page to see every outpost there, its owner, Defense level and current protection status.
When you are back in the City, the Outposts page instead lists the outposts you currently control. You can inspect them from the City, but you must travel to an outpost's location to use its recipes and actions.
Taking over an outpost
An outpost may be abandoned or controlled by another player. To make a takeover attempt:
- Travel to the outpost's location.
- Open the outpost and select Takeover.
- Confirm the displayed Explosives cost.
- Complete the takeover or, if its owner is defending, win the PvP fight.
The number of Explosives required matches the outpost's Defense level. A level 1 outpost costs 1 Explosives to attack, while a level 5 outpost costs 5.
Players can control three outposts by default. Your current Max Outposts stat is checked before every takeover, so any bonuses to that stat can increase the limit. You cannot attack an outpost while it is protected or while another attack is already underway.
Defended and undefended takeovers
The owner panel shows whether the owner is currently defending:
- If the owner is at the outpost's location and is not injured, the takeover starts a PvP fight. The attacker must win to capture the outpost.
- If the outpost is abandoned, or its owner is away or injured, a valid takeover succeeds without a defender fight.
After a successful takeover, the new owner receives six hours of takeover protection. The outpost is reset to its default state for its new owner, and both players receive the appropriate takeover result or notification.
Using an outpost
Each type of outpost offers its own combination of actions. Depending on the outpost, these can include:
- Special crafting or refining recipes.
- Scavenging, mining, fishing or trapping actions.
- Machines that process resources or produce supplies.
Open an outpost while you are at its location to see its exact recipes, action costs, timers and rewards. Only the current owner can use the protected content.
Defense
Owners can spend the materials shown in the Defense panel to raise an outpost's Defense level. Each level makes the next takeover attempt cost one additional Explosives. The protection countdown beside the Defense heading shows when other players will be able to attack again.
Being physically present and healthy is the only way to personally defend an available outpost when another player attacks. If you are elsewhere, the attacker will not need to fight you.
Upgrade costs
| Defense level | Upgrade cost | Takeover cost |
|---|---|---|
| 1 (starting) | N/A | 1 × Explosives |
| 2 | 100 × Planks; 100 × Nails | 2 × Explosives |
| 3 | 250 × Planks; 250 × Nails; 2 × Rope | 3 × Explosives |
| 4 | 5 × Brick; 150 × Nails; 100 × Planks | 4 × Explosives |
| 5 | 10 × Brick; 5 × Tarp | 5 × Explosives |
| 6 | 5 × Brick; 5 × Cement; 10 × Tarp | 6 × Explosives |
| 7 | 10 × Brick; 5 × Cement; 15 × Tarp | 7 × Explosives |
| 8 | 1 × Barricade; 250 × Planks | 8 × Explosives |
| 9 | 1 × Barricade; 5 × Brick; 100 × Planks | 9 × Explosives |
| 10 | 5 × Barricade; 150 × Steel | 10 × Explosives |
Abandoning an outpost
If you want to free one of your ownership slots, open the outpost and select Abandon. After confirmation, ownership returns to the location and the outpost resets to its default state.
Outpost types
Outpost types have different recipes and actions. The current types are listed below:
Outpost locations
The current Explore locations containing outposts are listed below:
| Location | Outposts |
|---|---|
| Fuel Depot | 9 |
| Construction Yard | 65 |
| Demolition Site | 63 |
| Reclaim Zone | 11 |
| Fishing Reserve | 14 |
| Military Base | 64 |
| Data Center | 21 |
| Open Meadow | 9 |
| Research Facility | 18 |
Useful tips
- Carry enough Explosives for the displayed Defense level before attempting a takeover.
- Check the owner indicator before attacking so you know whether to prepare for PvP.
- Stay at a valuable outpost when its protection expires if you want the chance to defend it personally.
- Choose outposts whose recipes and actions support the resource chains you use most often.
- Abandon an outpost you no longer need before trying to capture another when you are at your ownership limit.