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== Skill Bonus ==
== Skill Bonus ==
The '''Skill Bonus''' shown beside every skill is calculated from its current level. It begins at +0% and rises automatically as the skill levels, reaching +150% at level 99.
The '''Skill Bonus''' shown beside every skill is calculated from its current level. It begins at +0% and rises automatically as the Skill levels, reaching '''×2.50''' quantity at level 99.


For normal loot, the bonus applies only when both the action and the rewarded item use the same skill. It affects the item's quantity calculation, not its drop chance. Hunting also applies its bonus directly to Zed Juice rewards.
For normal loot, the bonus applies only when the reward uses the matching Skill. It increases the eligible item's quantity, not its drop chance, and adjusted quantities round downward. For example, a ×1.76 Skill Bonus changes a quantity range of 3–6 into 5–10. Additional loot rolls remain separate from this quantity increase. Hunting also applies its bonus directly to Zed Juice rewards.


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Revision as of 23:59, 20 September 2026

Skills track your experience in gathering, combat and production activities. They increase automatically through related actions, and higher levels can unlock actions, improve success chances, and increase eligible loot quantities. Skills are separate from Perks, which are bought with Skill Points.

Skill overview

IconSkill
Forging
Distilling
Farming
Scavenging
Hunting
Crafting
Fishing
Refining
Cooking
Woodcutting
Mining

Gaining levels

Actions award skill XP to the skill named on that action. Gathering jobs train skills such as Scavenging, Mining, Woodcutting and Fishing; hunting trains Hunting; and completed production jobs can train Crafting, Cooking, Forging, Farming, Refining or Distilling. Faction work and raids can also award the skill XP displayed by those activities.

When you reach the next skill XP threshold, the skill levels up automatically and the game sends a notification. Skill XP thresholds become larger at higher levels, and a skill cannot rise above level 99. Select a skill in-game to see its exact skill XP and progress towards the next level.

A job card may show a required skill and minimum level. If your skill is too low, that action remains unavailable. For chance-based gathering, the relevant skill level also contributes to the chance of success; Morale and the job's target level matter as well.

Skill Bonus

The Skill Bonus shown beside every skill is calculated from its current level. It begins at +0% and rises automatically as the Skill levels, reaching ×2.50 quantity at level 99.

For normal loot, the bonus applies only when the reward uses the matching Skill. It increases the eligible item's quantity, not its drop chance, and adjusted quantities round downward. For example, a ×1.76 Skill Bonus changes a quantity range of 3–6 into 5–10. Additional loot rolls remain separate from this quantity increase. Hunting also applies its bonus directly to Zed Juice rewards.

Skill Items receiving the loot bonus
Fishing Angelfish, Barnaclefish, Bass, Carp, Perch, Rockfish, Sandfish
Hunting Hide, Zed Juice
Mining Iron Ore, Quartz
Scavenging Bolts, Car Parts, Cement, Flux, Scrap
Woodcutting Logs
Cooking, Crafting, Distilling, Farming, Forging and Refining No items currently qualify

The displayed bonus is not additional skill XP. Some effects and perks can increase skill XP gain separately.