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Activities are cooperative operations completed with other survivors. They may be connected to a location, building, or [[Faction]], and can require participants to fill different roles before the group begins.
Activities are cooperative operations completed with other survivors. They may be connected to a location, building, or [[Faction]], and can require participants to fill different roles before the group begins.


== Finding an activity ==
== How activities work ==
The '''Activities''' menu lists pending and in-progress operations that you lead or have joined. It only appears in the main game menu while you have an activity available. Faction leaders can also review active faction operations from the faction area.
Each activity defines the roles that need to be filled and any requirements for those roles. Once the required roles are filled and the participants are ready, the leader can start the activity. The group must then complete its rooms and objectives within the time limit.
 
== Typical flow ==
# Create or join an available operation.
# Choose an open role, or accept the role assigned by the leader.
# Check the requirements and prepare any equipment or supplies.
# Mark yourself ready when your part is set.
# The leader starts the activity after the required roles are ready.
# Work through the activity rooms and objectives with the group.
 
When you enter an activity, the normal menu is replaced with a focused activity menu until you leave or finish. Completed and failed operations can be reviewed in your activity logs.


== Activity lifecycle ==
== Activity lifecycle ==
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=== Completion ===
=== Completion ===
On completion, rewards and effects are applied, participants leave the Activity room, and the cooldown remains active.
On completion, rewards and effects are applied and the cooldown remains active.


=== Expiry and failure ===
=== Expiry and failure ===
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=== Leaving ===
=== Leaving ===
Leaving an in-progress Activity room does not cancel your participation. The timer continues, your role remains assigned, and you may re-enter the Activity.
Leaving an in-progress Activity does not cancel your participation. The timer continues, your role remains assigned, and you may return to the Activity.


=== Cancellation ===
=== Cancellation ===
An Activity can be canceled only while it is pending. Eligible consumed item requirements may be refunded, and its cooldown has not started yet.
An Activity can be canceled only while it is pending. Eligible consumed item requirements may be refunded, and its cooldown has not started yet.
== Before joining ==
* Read the operation's requirements and make sure you have time to participate.
* Coordinate roles and timing with the leader or faction.
* Equip for the expected gathering, travel, or combat tasks.
* Do not mark ready until you are actually prepared; the group may be waiting on you.


== Activities ==
== Activities ==
Open an activity to see its roles, requirements, rewards, effects, time limit and cooldown. Seasonal activities only appear while their event is active.
Activity roles, requirements, rewards, effects, time limits, and cooldowns are listed below. Seasonal activities only appear while their event is active.


{{#zed_list:activities}}
{{#zed_list:activities}}

Latest revision as of 01:38, 21 September 2026

Activities are cooperative operations completed with other survivors. They may be connected to a location, building, or Faction, and can require participants to fill different roles before the group begins.

How activities work

Each activity defines the roles that need to be filled and any requirements for those roles. Once the required roles are filled and the participants are ready, the leader can start the activity. The group must then complete its rooms and objectives within the time limit.

Activity lifecycle

Starting

The timer begins when the Activity moves from pending to in progress. Its cooldown begins at the same time and applies to the participants assigned at that point.

Completion

On completion, rewards and effects are applied and the cooldown remains active.

Expiry and failure

If time expires, the Activity fails and completion rewards and effects are not applied. The cooldown normally remains unless that Activity specifically resets it on failure.

Leaving

Leaving an in-progress Activity does not cancel your participation. The timer continues, your role remains assigned, and you may return to the Activity.

Cancellation

An Activity can be canceled only while it is pending. Eligible consumed item requirements may be refunded, and its cooldown has not started yet.

Activities

Activity roles, requirements, rewards, effects, time limits, and cooldowns are listed below. Seasonal activities only appear while their event is active.

ActivityTime limitCooldownRolesItems requiredPossible rewardsEffects on completion
Repair Building10 hoursInstantRepair Volunteer; Repair Volunteer (optional)NoneNone
DamagedRemoved from target building
Attack Furnace10 minutesInstantAttacker1 × Explosives; 50 × EnergyNone
DamagedTarget building · 1 day
Attack Tech Lab10 minutesInstantAttacker1 × Explosives; 100 × EnergyNone
DamagedTarget building · 1 day
Attack Crafting Bench10 minutesInstantAttacker1 × Explosives; 40 × EnergyNone
DamagedTarget building · 1 day
Attack Building10 minutesInstantAttacker1 × ExplosivesNone
DamagedTarget building · 1 day
Visit Sleeping Quarters10 minutes1 daySleepNoneNone
Recently RestedParticipants · 1 day
  • Immunity +5
Deploy Defense Kit10 hoursInstantRepair Volunteer1 × Defense KitNone
Defense KitTarget building · 3 days
Bake Cake Slice1 hourInstantHead Baker; Assistant Baker; Apprentice Baker (optional)5 × Mixed VegetablesCake Slice × 1 (100%)None
Fish with Trawler30 minutesInstantRitualist10 × CoalScrapnote × 100 (100%)None
Host Small Celebration10 minutes12 hoursHost; Co-Host (optional); Joiner (optional) x35 × Cake SliceNone
Shared Sweet CakeParticipants · 1 day
  • Max Life +100
  • Worker Efficiency +10%
  • Scavenging Skill +5
  • Crafting Skill +5
Host Large Celebration10 minutes12 hoursHost; Co-Host (optional); Guest (optional) x810 × Cake SliceNone
Shared Sweet CakeParticipants · 1 day
  • Max Life +100
  • Worker Efficiency +10%
  • Scavenging Skill +5
  • Crafting Skill +5
Host Grand Celebration10 minutes12 hoursHost; Co-Host (optional); Guest (optional) x1820 × Cake SliceNone
Shared Sweet CakeParticipants · 1 day
  • Max Life +100
  • Worker Efficiency +10%
  • Scavenging Skill +5
  • Crafting Skill +5
Grand CelebrationParticipants · 7 days
  • Max Speed +10%
  • Luck +0.01%
Defense Dojo10 minutesInstantTrainee; Trainee (optional)10 × EnergyNone
Visited Defense DojoParticipants · 1 hour
  • Defense +5%
Agility Dojo10 minutesInstantTrainee; Trainee (optional)10 × EnergyNone
Visited Agility DojoParticipants · 1 hour
  • Agility +10%
Speed Dojo10 minutesInstantTrainee; Trainee (optional)10 × EnergyNone
Visited Speed DojoParticipants · 1 hour
  • Speed +10%
Strength Dojo10 minutesInstantTrainee; Trainee (optional)10 × EnergyNone
Visited Strength DojoParticipants · 1 hour
  • Strength +5%
Relax in Spa10 minutes12 hoursOrganiser; Invitee; Invitee (optional)NoneNone
Feeling RelaxedParticipants · 3 days
  • Max Energy +50
Relax in Sauna10 minutes12 hoursOrganiser; Invitee (optional) x2NoneNone
Feeling RelaxedParticipants · 3 days
  • Max Energy +50
Perform Bone Ritual3 hoursInstantRitualist; Performer; Worshipper (optional) x3500 × Bone Offering; 5 × Crystal WaterScrapnote × 100 (100%)
BlessedParticipants · 7 days
  • Max Morale +50
  • Max Energy +50
  • Max Speed +10%
  • Max Life +150