Items: Difference between revisions

From Zed Wiki

No edit summary
No edit summary
Line 1: Line 1:
==List of items and their attributes==
==List of items and their attributes==
'''''(Name of item, category, buying and selling price, accuracy, damage, defence, description, effect)'''''


===Weapons===  
===Weapons===  


Baseball bat, WEAPON, buy $25, Sell $10, Accuracy 18. Damage 57.  
'''Baseball bat''', WEAPON, buy $25, Sell $10, Accuracy 18. Damage 57.  


Baton, WEAPON, buy $1,000, Sell $500, Accuracy 25. Damage 65.  
'''Baton''', WEAPON, buy $1,000, Sell $500, Accuracy 25. Damage 65.  


Spear, WEAPON, buy $250, Sell $100, Accuracy 22. Damage 55.  
'''Spear''', WEAPON, buy $250, Sell $100, Accuracy 22. Damage 55.  


Switchblade, WEAPON, buy $5,000, Sell $2,500, Accuracy 28. Damage 70.  
'''Switchblade''', WEAPON, buy $5,000, Sell $2,500, Accuracy 28. Damage 70.  


Wrench, WEAPON, buy $10,000, Sell $3,500, Accuracy 38. Damage 45.  
'''Wrench''', WEAPON, buy $10,000, Sell $3,500, Accuracy 38. Damage 45.  


===Armour===  
===Armour===  


Army Helmet, ARMOUR (HEAD), buy $10,000, Sell $7,500, Defence 5.  
'''Army Helmet''', ARMOUR (HEAD), buy $10,000, Sell $7,500, Defence 5.  


Cloth Jacket, ARMOUR (BODY), buy $ N/A, Sell $ N/A, Defence 5.  
'''Cloth Jacket''', ARMOUR (BODY), buy $ N/A, Sell $ N/A, Defence 5.  


Cloth Pants, ARMOUR (LEGS), buy $ N/A, Sell $ N/A, Defence 5.  
'''Cloth Pants''', ARMOUR (LEGS), buy $ N/A, Sell $ N/A, Defence 5.  


===Resources===   
===Resources===   


Barley, RESOURCE, buy N/A, Sell N/A,   
'''Barley''', RESOURCE, buy N/A, Sell N/A,   


Barley Seeds, RESOURCE, buy N/A, Sell N/A,  
'''Barley Seeds''', RESOURCE, buy N/A, Sell N/A,  


Cloth, RESOURCE, buy $, Sell $,  
'''Cloth''', RESOURCE, buy $, Sell $,  


Dirty Water, RESOURCE, buy N/A, Sell N/A,  
'''Dirty Water''', RESOURCE, buy N/A, Sell N/A,  


Iron bar, RESOURCE, buy $, Sell $,  
'''Iron bar''', RESOURCE, buy $, Sell $,  


Iron Ore, RESOURCE, buy $, Sell $,  
'''Iron Ore''', RESOURCE, buy $, Sell $,  


Logs, RESOURCE, buy $, Sell $,  
'''Logs''', RESOURCE, buy $, Sell $,  


Nails, RESOURCE, buy $, Sell $,  
'''Nails''', RESOURCE, buy $, Sell $,  


Scrap, RESOURCE, buy $, Sell $,  
'''Scrap''', RESOURCE, buy $, Sell $,  


Thread, RESOURCE, buy N/A, Sell N/A, ‘’a long thin strands of cotton used in sewin’’  
'''Thread''', RESOURCE, buy N/A, Sell N/A, ‘’a long thin strands of cotton used in sewin’’  


Water, RESOURCE, buy N/A, Sell N/A,  
'''Water''', RESOURCE, buy N/A, Sell N/A,  


Zed Juice, RESOURCE, buy $, Sell $, ’’made by carefully crushing the head of Zeds between two rocks.’’  
'''Zed Juice''', RESOURCE, buy $, Sell $, ’’made by carefully crushing the head of Zeds between two rocks.’’  


===Medical===  
===Medical===  


Bandage, MEDICAL (CONSUMABLE), buy $, Sell $, Effect: Reduce recovery time by 10 minutes, increases life by 10 and medical cooldown by 5 minutes.  
'''Bandage''', MEDICAL (CONSUMABLE), buy $, Sell $, Effect: Reduce recovery time by 10 minutes, increases life by 10 and medical cooldown by 5 minutes.  


Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 1 hour, increases life by 50 and medical cooldown by 30 minutes.  
'''Med Kit''', MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 1 hour, increases life by 50 and medical cooldown by 30 minutes.  


Small Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 30 minutes, increases life by 20 and medical cooldown by 10 minutes.  
'''Small Med Kit''', MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 30 minutes, increases life by 20 and medical cooldown by 10 minutes.  


===Boosters===  
===Boosters===  


Beers, ALCOHOL (CONSUMABLE), buy $, Sell $, Effect: Increases rad immunity by 1 and booster cooldown by 1 hour.  
'''Beers''', ALCOHOL (CONSUMABLE), buy $, Sell $, Effect: Increases rad immunity by 1 and booster cooldown by 1 hour.  


Canned Food, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 25 and booster cooldown by 30 minutes.  
'''Canned Food''', FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 25 and booster cooldown by 30 minutes.  


Carp, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 75 and booster cooldown by 30 minutes.  
'''Carp''', FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 75 and booster cooldown by 30 minutes.  


e-Cola, ENERGY DRINK (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases energy by 25 and booster cooldown by 2 hours.  
'''e-Cola''', ENERGY DRINK (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases energy by 25 and booster cooldown by 2 hours.  


Perch, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 50 and booster cooldown by 30 minutes.  
'''Perch''', FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 50 and booster cooldown by 30 minutes.  


Vodka, ALCOHOL (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases rad immunity by 2 and booster cooldown by 1 hour.  
'''Vodka''', ALCOHOL (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases rad immunity by 2 and booster cooldown by 1 hour.  


===Mutations===  
===Mutations===  


Not available in game at the moment.  
'''Not available in game at the moment'''.  


===Equipment===   
===Equipment===   


Pickaxe, EQUIPMENT, buy N/A, Sell N/A,
'''Pickaxe''', EQUIPMENT, buy N/A, Sell N/A,

Revision as of 15:00, 27 April 2023

List of items and their attributes

(Name of item, category, buying and selling price, accuracy, damage, defence, description, effect)

Weapons

Baseball bat, WEAPON, buy $25, Sell $10, Accuracy 18. Damage 57.

Baton, WEAPON, buy $1,000, Sell $500, Accuracy 25. Damage 65.

Spear, WEAPON, buy $250, Sell $100, Accuracy 22. Damage 55.

Switchblade, WEAPON, buy $5,000, Sell $2,500, Accuracy 28. Damage 70.

Wrench, WEAPON, buy $10,000, Sell $3,500, Accuracy 38. Damage 45.

Armour

Army Helmet, ARMOUR (HEAD), buy $10,000, Sell $7,500, Defence 5.

Cloth Jacket, ARMOUR (BODY), buy $ N/A, Sell $ N/A, Defence 5.

Cloth Pants, ARMOUR (LEGS), buy $ N/A, Sell $ N/A, Defence 5.

Resources

Barley, RESOURCE, buy N/A, Sell N/A,

Barley Seeds, RESOURCE, buy N/A, Sell N/A,

Cloth, RESOURCE, buy $, Sell $,

Dirty Water, RESOURCE, buy N/A, Sell N/A,

Iron bar, RESOURCE, buy $, Sell $,

Iron Ore, RESOURCE, buy $, Sell $,

Logs, RESOURCE, buy $, Sell $,

Nails, RESOURCE, buy $, Sell $,

Scrap, RESOURCE, buy $, Sell $,

Thread, RESOURCE, buy N/A, Sell N/A, ‘’a long thin strands of cotton used in sewin’’

Water, RESOURCE, buy N/A, Sell N/A,

Zed Juice, RESOURCE, buy $, Sell $, ’’made by carefully crushing the head of Zeds between two rocks.’’

Medical

Bandage, MEDICAL (CONSUMABLE), buy $, Sell $, Effect: Reduce recovery time by 10 minutes, increases life by 10 and medical cooldown by 5 minutes.

Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 1 hour, increases life by 50 and medical cooldown by 30 minutes.

Small Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 30 minutes, increases life by 20 and medical cooldown by 10 minutes.

Boosters

Beers, ALCOHOL (CONSUMABLE), buy $, Sell $, Effect: Increases rad immunity by 1 and booster cooldown by 1 hour.

Canned Food, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 25 and booster cooldown by 30 minutes.

Carp, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 75 and booster cooldown by 30 minutes.

e-Cola, ENERGY DRINK (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases energy by 25 and booster cooldown by 2 hours.

Perch, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 50 and booster cooldown by 30 minutes.

Vodka, ALCOHOL (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases rad immunity by 2 and booster cooldown by 1 hour.

Mutations

Not available in game at the moment.

Equipment

Pickaxe, EQUIPMENT, buy N/A, Sell N/A,