Information Panel: Difference between revisions
No edit summary |
No edit summary |
||
Line 32: | Line 32: | ||
'''A gold coin:''' this feature is currently unavailable. | '''A gold coin:''' this feature is currently unavailable. | ||
'''Level:''' hover over the cup and your XP bar will you appear. This gives you an idea as to how much XP is needed until you level up. Experience is gained through scavenge, completing quest objectives, working out in gym, and winning battles. The more experience | '''Level:''' hover over the cup and your XP bar will you appear. This gives you an idea as to how much XP is needed until you level up. Experience is gained through scavenge, completing quest objectives, working out in gym, and winning battles. The more experience you gain, the faster you will level up. | ||
'''Booster Cooldown:''' cooldown is where a user must wait for a period before they can commit an action again i.e., taking consumables items in the game that can help you gain more Energy, Rad Immunity, Health & Morale. Each Booster item will have a cooldown period which is added to the timer until you reach the maximum of twenty-four hours. | '''Booster Cooldown:''' cooldown is where a user must wait for a period before they can commit an action again i.e., taking consumables items in the game that can help you gain more Energy, Rad Immunity, Health & Morale. Each Booster item will have a cooldown period which is added to the timer until you reach the maximum of twenty-four hours. |
Revision as of 09:44, 6 June 2023
What is the Information Panel and what does it display?
Let's talk about the bars first.
The four bars in the game are Energy, Rad Immunity, Morale, and Life. Each of these bars regenerates over time and serves a specific purpose in the game.
- Energy, regenerating by +5 every 15 minutes,
- Rad Immunity, by +1 every 5 minutes,
- Morale, by +5 every 5 minutes, and
- Life, by +100 every 15 minutes.
You can take consumables found in-game that will help regain these, besides waiting on timers.
Energy is used to improve the player's stats through gym training and to hunt zombies. It also helps in increasing the player's level through earned XP.
Rad Immunity is used while scavenging in different locations to collect useful items.
Morale plays a role in both gym training and scavenging. It helps to improve the gains during these activities, making them more efficient.
Life is an essential bar that determines the player's health. During combat with the zombies, the player's life bar will be depleted. But worry not fellow survivors, life points are regenerated over time, you can see the statistics in your Medical Bay. Using some medical items can heal you instantly, you may require more than one of others.
Other icons to the top-right
Speech Bubbles: messages, this feature is currently unavailable.
Bell: notifications.
Avatar: You can upload your avatar via profile settings. To find settings click on the arrow to the right of your Avatar and a drop-down menu will appear. Select the cog and your profile setting page will load. Emails & passwords can also be updated in profile settings. Please remember not to share your details with anybody else!
Below the bars you’ll find other information.
$: money is accumulated in game by selling items you’ve found while scavenging, hunting, crafted on your crafting Bench or at your furnace.
A gold coin: this feature is currently unavailable.
Level: hover over the cup and your XP bar will you appear. This gives you an idea as to how much XP is needed until you level up. Experience is gained through scavenge, completing quest objectives, working out in gym, and winning battles. The more experience you gain, the faster you will level up.
Booster Cooldown: cooldown is where a user must wait for a period before they can commit an action again i.e., taking consumables items in the game that can help you gain more Energy, Rad Immunity, Health & Morale. Each Booster item will have a cooldown period which is added to the timer until you reach the maximum of twenty-four hours.