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===Weapons===  
===Weapons===  
{| class="wikitable"
'''Baseball bat''', Weapon, buy $25, sell $10, Accuracy 18, Damage 57
|+ Caption text
 
|-
'''Baton''', Weapon, buy $1,000, sell $100, Accuracy 25, Damage 65  
! Image !! Item !! Buy !! Sell !! Accuracy !! Damage !! Location !! Blueprints !! Requirements
 
|-
'''Spear''', Weapon, buy $250, sell $100, Accuracy 22, Damage 55  
| Placeholder || '''Baseball bat''' || $25 || $10 || 18 || 57 || Crafting bench item || Yes, ? || Log 10x
 
|-
'''Switchblade''', Weapon, buy $5,000, sell $2,500, Accuracy 28, Damage 70  
| Placeholder || '''Baton''' || $1,000 || $100 || 25 || 65 || Glockbuster || N/A || N/A
 
|-
'''Wrench''', Weapon, buy $10,000, sell $3,500, Accuracy 38, Damage 45  
| Placeholder || '''Spear''' || $250 || $100 || 22 || 55 || Crafting bench item || Yes, ? || Log 10x, Iron bar 1x
|-
| Placeholder || '''Switchblade''' || $5,000 || $2,500 || 28 || 70 || Glockbuster || N/A || N/A
|-
| Placeholder || '''Wrench''' || $10,000 || $3,500 || 38 || 45 || Glockbuster || N/A || N/A
|}


===Armour===  
===Armour===  

Revision as of 00:51, 18 March 2024

(Name of item, category, buying and selling price, accuracy, damage, defence, description, effect)

List of items and their attributes

Weapons

Baseball bat, Weapon, buy $25, sell $10, Accuracy 18, Damage 57

Baton, Weapon, buy $1,000, sell $100, Accuracy 25, Damage 65

Spear, Weapon, buy $250, sell $100, Accuracy 22, Damage 55

Switchblade, Weapon, buy $5,000, sell $2,500, Accuracy 28, Damage 70

Wrench, Weapon, buy $10,000, sell $3,500, Accuracy 38, Damage 45

Armour

Army Helmet, ARMOUR (HEAD), buy $10,000, Sell $7,500, Defence 5.

Cloth Jacket, ARMOUR (BODY), buy $ N/A, Sell $ N/A, Defence 5.

Cloth Pants, ARMOUR (LEGS), buy $ N/A, Sell $ N/A, Defence 5.

Resources

Barley, RESOURCE, buy N/A, Sell N/A,

Barley Seeds, RESOURCE, buy N/A, Sell N/A,

Cloth, RESOURCE, buy $, Sell $,

Dirty Water, RESOURCE, buy N/A, Sell N/A,

Iron bar, RESOURCE, buy $, Sell $,

Iron Ore, RESOURCE, buy $, Sell $,

Logs, RESOURCE, buy $, Sell $,

Nails, RESOURCE, buy $, Sell $,

Scrap, RESOURCE, buy $, Sell $,

Thread, RESOURCE, buy N/A, Sell N/A, ‘’a long thin strands of cotton used in sewin’’

Water, RESOURCE, buy N/A, Sell N/A,

Zed Juice, RESOURCE, buy $, Sell $, ’’made by carefully crushing the head of Zeds between two rocks.’’

Medical

Bandage, MEDICAL (CONSUMABLE), buy $, Sell $, Effect: Reduce recovery time by 10 minutes, increases life by 10 and medical cooldown by 5 minutes.

Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 1 hour, increases life by 50 and medical cooldown by 30 minutes.

Small Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 30 minutes, increases life by 20 and medical cooldown by 10 minutes.

Boosters

Beers, ALCOHOL (CONSUMABLE), buy $, Sell $, Effect: Increases rad immunity by 1 and booster cooldown by 1 hour.

Canned Food, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 25 and booster cooldown by 30 minutes.

Carp, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 75 and booster cooldown by 30 minutes.

e-Cola, ENERGY DRINK (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases energy by 25 and booster cooldown by 2 hours.

Perch, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 50 and booster cooldown by 30 minutes.

Vodka, ALCOHOL (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases rad immunity by 2 and booster cooldown by 1 hour.

Mutations

Not available in game at the moment.

Equipment

Pickaxe, EQUIPMENT, buy N/A, Sell N/A,