Items: Difference between revisions

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'''''(Name of item, category, buying and selling price, accuracy, damage, defence, description, effect)'''''  
'''''(Name of item, category, buying and selling price, accuracy, damage, defence, description, effect)'''''  
==List of items and their attributes==
==List of items and their attributes==
===Weapons=== 


{| class="wikitable"  
{| class="wikitable"  

Revision as of 00:58, 12 April 2024

(Name of item, category, buying and selling price, accuracy, damage, defence, description, effect)

List of items and their attributes

Weapons

Melee
Image Item Buy Sell Accuracy Damage Location Blueprints Requirements
Placeholder Baseball bat $25 $10 57 18 Stronghold,
Crafting bench
yes, ? log x 10,
Produces 1 and takes 1 minute,
level 1.
Placeholder Baton $1,000 $100 65 25 City, Retail,
Glockbuster
N/A N/A
Placeholder Spear $250 $100 55 22 Stronghold,
Crafting bench
yes, ? log x 10, iron bar x 1,
Produces 1 and takes 10 minutes,
level 2.
Placeholder Switchblade $5,000 $2,500, 70 28 City, Retail,
Glockbuster
N/A N/A
Placeholder Wrench $10,000 $3,500 45 38 City, Retail,
Glockbuster
N/A N/A
Ranged Weapons
Image Item Buy Sell Accuracy Damage Location Blueprints Requirements
Placeholder Ak-47u $0 $0 40 40 ? N/A Rifle ammo, Fire rate 24-30.
Placeholder Bow
$0 $0 57 18 Stronghold,
Weapons bench
? log x 10, wire x 1,
Produces 1 and takes 10 minutes,
level 5,
Arrows ammo, Fire rate 2-4.
Placeholder Desert Eagle $0 $0 57 30 Stronghold,
Weapons bench
and Quest, Meat 2
? Iron bar x 150, scrap x 100, gears x 10,
Produces 1 and takes 2 minutes,
level 3,
Pistol ammo, Fire rate 3-6.
Placeholder Handgun $0 $0 57 25 Stronghold,
Weapons bench
? Iron bar x 50, scrap x 10, gears x 1,
Produces 1 and takes 2 minutes,
level 2,
Pistol ammo, Fire rate 3-4.
Placeholder Handmade $0 $0 57 18 Stronghold,
Weapons bench
? log x 10, scrap x 50,
Produces 1 and takes 2 minutes,
level 1,
Simple ammo, Fire rate 1-4.
Placeholder MP5 $0 $0 57 25 Stronghold,
Weapons bench
? Steel x 100, scrap x 500, gears x 20,
Produces 1 and takes 2 minutes,
level 5,
Pistol ammo, Fire rate 10-15.
Placeholder Revolver $0 $0 60 60 Quest, Buddy 6 N/A Pistol ammo, Fire rate 1-6.
Placeholder Scuff Shotgun $0 $0 40 70 Stronghold,
Weapons bench
? Iron bar x 100, scrap x 50, gears x 5, log x 15,
Produces 1 and takes 2 minutes,
level 4,
Shotgun slug ammo, Fire rate 1-2.
Placeholder Shotgun $0 $0 60 80 Stronghold, Weapons bench
and Quest, Myena 5
? Iron bar x 500, scrap x 150, gears x 15, log x 115,
Produces 1 and takes 2 minutes,
level 6,
Shotgun slug, Fire rate 1-2.
Placeholder SMG $0 $0 50 60 Quest, Meat 5, N/A Rifle ammo, Fire rate 5-10.

Armour

Army Helmet, ARMOUR (HEAD), buy $10,000, Sell $7,500, Defence 5.

Cloth Jacket, ARMOUR (BODY), buy $ N/A, Sell $ N/A, Defence 5.

Cloth Pants, ARMOUR (LEGS), buy $ N/A, Sell $ N/A, Defence 5.

Resources

Barley, RESOURCE, buy N/A, Sell N/A,

Barley Seeds, RESOURCE, buy N/A, Sell N/A,

Cloth, RESOURCE, buy $, Sell $,

Dirty Water, RESOURCE, buy N/A, Sell N/A,

Iron bar, RESOURCE, buy $, Sell $,

Iron Ore, RESOURCE, buy $, Sell $,

Logs, RESOURCE, buy $, Sell $,

Nails, RESOURCE, buy $, Sell $,

Scrap, RESOURCE, buy $, Sell $,

Thread, RESOURCE, buy N/A, Sell N/A, ‘’a long thin strands of cotton used in sewin’’

Water, RESOURCE, buy N/A, Sell N/A,

Zed Juice, RESOURCE, buy $, Sell $, ’’made by carefully crushing the head of Zeds between two rocks.’’

Medical

Bandage, MEDICAL (CONSUMABLE), buy $, Sell $, Effect: Reduce recovery time by 10 minutes, increases life by 10 and medical cooldown by 5 minutes.

Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 1 hour, increases life by 50 and medical cooldown by 30 minutes.

Small Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 30 minutes, increases life by 20 and medical cooldown by 10 minutes.

Boosters

Beers, ALCOHOL (CONSUMABLE), buy $, Sell $, Effect: Increases rad immunity by 1 and booster cooldown by 1 hour.

Canned Food, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 25 and booster cooldown by 30 minutes.

Carp, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 75 and booster cooldown by 30 minutes.

e-Cola, ENERGY DRINK (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases energy by 25 and booster cooldown by 2 hours.

Perch, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 50 and booster cooldown by 30 minutes.

Vodka, ALCOHOL (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases rad immunity by 2 and booster cooldown by 1 hour.

Mutations

Not available in game at the moment.

Equipment

Pickaxe, EQUIPMENT, buy N/A, Sell N/A,