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Skills

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Revision as of 00:20, 13 September 2026 by BaselineUser-5 (talk | contribs) (Apply managed wiki content)

Skills represent experience in specific parts of survival. They improve through related actions, influence your effectiveness, and can be required for more difficult content. Skills are separate from Perks: skills grow through use, while perks are permanent upgrades bought with points.

Current skills

This list comes directly from the current game definitions and automatically includes newly introduced skills.

IconSkill
Forging
Distilling
Farming
Scavenging
Hunting
Crafting
Fishing
Refining
Cooking
Woodcutting
Mining

How skills improve

Performing an action awards experience to the skill attached to that action. For example, hunting trains Hunting, mining trains Mining, and using relevant production jobs trains their crafting or processing skill. The game shows the exact skill used and any requirements on each action.

Higher skill can improve success rates, output, or other bonuses depending on the activity. Some jobs also require a minimum skill level. Because effects differ by system, use the values shown on the live action rather than assuming every skill gives the same bonus.

Developing efficiently

  • Focus first on skills used by your quests and preferred resource chains.
  • Move to harder work when your equipment and success rate support it.
  • Coordinate specialisations with your Faction if you enjoy group production.
  • Remember that tools, buildings, effects, and perks can modify an action alongside skill level.