Trophies
Trophies are rare, non-tradeable items that permanently improve your account while you own them. They do not need to be equipped: every trophy in your inventory contributes its listed effect automatically, and effects from multiple trophies stack.
Open Quests > Trophies in the game to see each trophy, its effect, the activity where it can be found, and your progress towards its guaranteed claim.
Finding and claiming trophies
Each trophy is tied to a specific job. It may drop naturally while you perform that job. The progress counter records your lifetime completions of the named job; it is not a separate task that must be started.
If the trophy has not dropped by the counter's limit, the card changes to Claim Trophy. Select it to receive the trophy. If the trophy drops before the limit, the objective recognises that you already own it and no duplicate claim is required.
All current trophies weigh 1 kg and cannot be traded.
Fishing trophies
Each fishing trophy gives a flat -0.5 Fishing Rad Immunity modifier.
| Trophy | Activity and location | Guaranteed by | |
|---|---|---|---|
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Viper Barnaclefish | Warm Springs, Fishing Reserve | 10,000 completions |
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Monster Catfish | Grand Lake, Fishing Reserve | 10,000 completions |
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Giant Pufferfish | Red River, Fishing Reserve | 10,000 completions |
Mining trophies
Each mining trophy gives a flat -0.45 Mining Rad Immunity modifier.
| Trophy | Activity and location | Guaranteed by | |
|---|---|---|---|
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Hip Flask | Iron Mine, City | 10,000 completions |
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Miners Lamp | Coal Mine, City | 10,000 completions |
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Miners Gloves | Mine Deep Ore, Abandoned Iron Mine Outpost | 25,000 completions |
Woodcutting trophies
Each woodcutting trophy gives a flat -0.45 Woodcutting Rad Immunity modifier.
| Trophy | Activity and location | Guaranteed by | |
|---|---|---|---|
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Lumberjack Gloves | Forest, City | 10,000 completions |
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Strong Carabiner | Chop Wood, Logging Camp | 25,000 completions |
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Huge Pine Cone | Chop Hard Wood, Logging Camp | 25,000 completions |
Scavenging trophies
Each trophy in this group gives a flat -0.5 Scavenging Rad Immunity modifier.
| Trophy | Activity and location | Guaranteed by | |
|---|---|---|---|
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Antique Watch | Fuel Pumps, Fuel Depot | 25,000 completions |
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Old Gas Mask | Foundation Pit, Construction Yard | 25,000 completions |
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Handy Pliers | Gas Station, City | 10,000 completions |
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Pocket Watch | Hunters Shack, City | 10,000 completions |
Morale trophies
These trophies increase maximum Morale by 50 each.
| Trophy | Activity and location | Guaranteed by | Effect | |
|---|---|---|---|---|
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Preserved Coffee | Abandoned Cabin, City | 2,500 completions | +50 maximum Morale |
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Silver Spoon | Scrapyard, City | 5,000 completions | +50 maximum Morale |
How Rad Immunity reductions work
The Fishing, Mining, Woodcutting, and Scavenging modifiers reduce the Rad Immunity cost of jobs using that skill. All applicable modifiers are added together, then the final job cost is rounded up to a whole point and cannot fall below 1. Because of this rounding, a single fractional trophy may not change the displayed cost on its own, but collecting more trophies in the same group can produce a full-point reduction.
For example, owning all four Scavenging trophies provides a combined -2 Scavenging Rad Immunity modifier. The three Fishing trophies combine to -1.5, while all three Mining or Woodcutting trophies combine to -1.35.
Notifications
A red notification on the Trophies tab means at least one trophy objective is ready to claim. After claiming it, the trophy and its passive effect are added immediately.
See also: Quests














