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Skills

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Revision as of 17:43, 14 September 2026 by BaselineUser-5 (talk | contribs) (Apply managed wiki content)

Skills track your experience in gathering, combat and production activities. They increase automatically through related actions and are separate from Perks, which are bought with Skill Points.

Current skills

The current skill list is loaded directly from the game definitions, so newly introduced skills appear here automatically.

IconSkill
Forging
Distilling
Farming
Scavenging
Hunting
Crafting
Fishing
Refining
Cooking
Woodcutting
Mining

Gaining levels

Actions award XP to the skill named on that action. Gathering jobs train skills such as Scavenging, Mining, Woodcutting and Fishing; hunting trains Hunting; and completed production jobs can train Crafting, Cooking, Forging, Farming, Refining or Distilling. Faction work and raids can also award the skill XP displayed by those activities.

When you reach the next XP threshold, the skill levels up automatically and the game sends a notification. XP thresholds become larger at higher levels, and a skill cannot rise above level 99. Select a skill in-game to see its exact XP and progress towards the next level.

A job card may show a required skill and minimum level. If your skill is too low, that action remains unavailable. For chance-based gathering, the relevant skill level also contributes to the chance of success; Morale and the job's target level matter as well.

Skill Bonus

The Skill Bonus shown beside every skill is calculated from its current level. It begins at +0% and rises automatically as the skill levels, reaching +150% at level 99. Compatible jobs use this bonus when calculating the quantity of matching skill-based rewards; for example, Hunting applies it to Zed Juice rewards. The displayed bonus is not additional XP.

Some effects and perks can increase skill XP gain separately. Always check the live job card for its required level, XP award, success conditions, costs and rewards.