PvP
Surviving the apocalypse also means dealing with other people. Can your fellow survivors be trusted, or are they after your supplies?
Direct player attacks
Direct PvP unlocks at player level 20. Both the attacker and the target must be level 20 or higher and in the same location. You cannot attack a player who is travelling, injured, already fighting or already under attack.
In the City, open another player's profile to attack them for 40 Energy. While exploring, you must find a player by scouting before you can attack them for 5 Energy.
Scouting while exploring
Scouting requires Binoculars in your vehicle, and each attempt consumes one. Only eligible level 20 or higher players who are currently at your location can be found.
Each exploration location has an Area Size. One scouting attempt searches an equal share of the area, so an Area Size of 20 takes 20 attempts to reach 100%, while an Area Size of 5 takes five. Players are revealed from the eligible population as your search percentage increases.
A player marked Left Area can no longer be attacked there. Your scout report is cleared after a PvP fight and when you complete another journey, so you may need to scout again.
Fighting another player
PvP damage is reduced to one-fifth of the damage the same attack would otherwise deal. A fight has a 10-minute limit; if time runs out, it ends without a winner.
The defending player responds automatically using the Defense Strategy selected in Settings. This controls whether their equipped melee weapon, ranged weapon or fists are preferred. Armour does not lose condition during PvP, but weapons can still lose condition and ranged weapons still use ammunition.
If the attacker loses, they are injured for their normal recovery time. Winning adds one Rampage level and gives the attacker two minutes to choose what happens next. If no choice is made, the game selects Leave.
After winning
| Choice | Cost | Result | Injury |
|---|---|---|---|
| Leave | None | None | 15 minutes |
| Take Bone Offering | 10 Energy | Awards Bone Offerings. | 15 minutes |
| Hospitalize | 60 Energy | None | Base time of 3 hours |
| Steal From Vehicle | 5 Energy | Random eligible items are moved from the defeated player's vehicle to yours. | 15 minutes |
The Bone Offering reward is affected by the target's level and is reduced when the same player is attacked repeatedly. Effects that alter victim injury time can change the base Hospitalize duration. Steal From Vehicle is available outside the City.
Stealing is limited to 5 kg and no more than half of the eligible item quantity in the vehicle. Non-tradeable items and Zed Packs cannot be stolen. A vehicle may contain nothing eligible to take.
Rampage
Every PvP victory adds one Rampage level, including victories while contesting an Outpost or attacking a Stronghold. Each level reduces your Agility and Speed by 1%.
Rampage lasts for 24 hours. Winning another PvP fight adds another level and restarts the 24-hour timer. When the timer expires, the Rampage effect is removed.
Blackmarket
The Blackmarket appears on the City page while you have at least 10 Rampage. It offers cheaper resources and unique items, but access is lost when your Rampage falls below the requirement.
Outposts and Strongholds
An Outpost takeover or Stronghold attack can begin a PvP fight when its owner is present and able to defend. These fights resolve the takeover or attack directly, so they do not offer the usual post-fight choices. A victory still increases Rampage.