Faction
A Faction is a player-run group that shares progression, production, storage, activities and raids. It allows members with different Skills to specialise, work together and contribute to group goals.
Joining or Creating a Faction
Use the faction area in the City to browse factions, view their profiles and apply. Creating and managing a faction requires more resources and responsibility than joining one, so a new player may find it easier to learn within an established group.
Faction Pages
The faction menu is divided into several areas:
- Base contains the faction's buildings, shared production and upgrades.
- Activities lists cooperative faction activities currently available to members.
- Raids lets members form teams whose combined skills determine their chance of success.
- Legacy provides a permanent faction specialisation once its requirements are met.
- Bulletin Board is the faction's private forum.
- Logs records faction actions and is also where authorised members handle applications.
Open the Camp building on the Base to see members, roles and each member's current Worker Efficiency. Roles control permissions such as managing individual buildings, accepting applications and handling shared resources.
Faction Workers
Faction workers are player faction members assigned to a production building. They are not the survivor NPCs managed from your Stronghold. Buildings such as the Farm, Distillery and Large Furnace have worker slots that members can join.
Worker slots begin locked on many buildings. Upgrading the building unlocks or increases its displayed worker capacity. When a slot is available, open the building and select Join. Your assignment remains in place between production jobs until you leave or an authorised member removes you.
You can only hold one faction-work assignment at a time. To move to another building, leave your current assignment first. You cannot leave, or be removed by a manager, while that building has a job in progress. Raid team slots use a separate assignment group, so joining a raid does not replace your normal faction-building job.
Workers and Skills
Each worker building is linked to one player skill. That skill controls how much the worker contributes to the building's Team Efficiency.
| Faction Building | Worker Role | Skill Used |
|---|---|---|
| Distillery | Distiller | Distilling |
| Refinery | Refiner | Refining |
| Farm | Farmer | Farming |
| Brick Factory | Crafter | Crafting |
| Quarry | Miner | Mining |
| Large Furnace | Forger | Forging |
| Temple | Refiner | Refining |
A worker's contribution is calculated from their current level in the building's skill and their Worker Efficiency:
Skill level × Worker Efficiency ÷ 10 = individual Team Efficiency bonus
For example, a member with level 60 Farming at 100% Worker Efficiency contributes +6% in the Farm. At 60% Worker Efficiency, the same member contributes +3.6%. The contributions from all assigned workers are added together and displayed as the building's Team Efficiency.
Team Efficiency shortens the building's crafting timer. A +10% team bonus reduces a one-hour base job to approximately 54 minutes. It does not reduce the recipe's material cost.
Gaining Skill XP as a Worker
When a qualifying timed production job completes, every member assigned to that building receives XP in its linked worker skill. The award is based on the job's base duration and number of completed iterations: approximately 1 skill XP per minute, rounded up.
This means it is useful to match members to buildings that train skills they want to develop. Improving that skill also increases their contribution to future jobs in the same building.
Worker Efficiency and Activity
Worker Efficiency measures recent player activity and scales both the skill contribution and Scrapnote contribution of an assigned worker. It is shown in the Camp's member list.
| Full Days Inactive | Worker Efficiency |
|---|---|
| Less than 1 day | 100% |
| 1 day | 80% |
| 2 days | 60% |
| 3 days | 40% |
| 4 days | 20% |
| 5 days or more | 0% |
An inactive member remains assigned and continues to occupy a worker slot even when their contribution reaches 0%. Returning to the game restores their efficiency.
Scrapnote Multiplier
Worker skill level affects job speed, but the Scrapnote Multiplier is based on Worker Efficiency instead. The building starts at 1× and adds up to 1× for each fully efficient worker. For example, three workers at 100% efficiency produce a 4× Scrapnote multiplier. An 80% efficient worker adds 0.8×.
This multiplier applies to Scrapnotes produced by the faction job; it does not multiply the other recipe outputs.
Managing Workers
Members can remove themselves with the x button beside their name when the building is idle. A role with permission to manage that specific building can also remove other workers. Good worker management means:
- Assigning members whose linked skill is high or who want to train it.
- Keeping worker slots filled with active members.
- Moving workers between buildings when the faction's production priorities change.
- Avoiding a worker change immediately before a needed job, because assignments are locked while production is running.
Current Faction Buildings
This list comes directly from the current game definitions, so newly added buildings and changed unlock requirements appear automatically. Open a building in-game to see its live recipes, worker capacity and upgrade costs.
| Image | Building | Purpose |
|---|---|---|
| Large Furnace | Smelt and shape advanced materials | |
| Camp | Rest and regroup with fellow faction members | |
| Temple | Gather for religious activities and rituals | |
| Distillery | Distil and brew useful supplies | |
| Refinery | Salvage, refine and reuse valuable materials | |
| Storage | Stockpile and share faction supplies | |
| Farm | Grow crops and keep the faction supplied | |
| Brick Factory | Produce materials for construction and defence | |
| Quarry | Extract raw materials from the earth |
Contributing Effectively
- Ask which resources, buildings and worker roles the faction currently needs.
- Develop a production or gathering skill that complements other members.
- Check your Worker Efficiency and change assignments if another building would benefit more from your skills.
- Read activity and raid requirements before joining.
- Treat shared storage as a group resource and follow the faction's rules.