Items
(Name of item, category, buying and selling price, accuracy, damage, defence, description, effect)
List of items and their attributes
Weapons
Image | Item | Buy | Sell | Accuracy | Damage | Location | Blueprints | Requirements |
---|---|---|---|---|---|---|---|---|
Placeholder | Baseball bat | $25 | $10 | 18 | 57 | Crafting bench item | Yes, ? | Log 10x |
Placeholder | Baton | $1,000 | $100 | 25 | 65 | Glockbuster | N/A | N/A |
Placeholder | Spear | $250 | $100 | 22 | 55 | Crafting bench item | Yes, ? | Log 10x, Iron bar 1x |
Placeholder | Switchblade | $5,000 | $2,500 | 28 | 70 | Glockbuster | N/A | N/A |
Placeholder | Wrench | $10,000 | $3,500 | 38 | 45 | Glockbuster | N/A | N/A |
Armour
Army Helmet, ARMOUR (HEAD), buy $10,000, Sell $7,500, Defence 5.
Cloth Jacket, ARMOUR (BODY), buy $ N/A, Sell $ N/A, Defence 5.
Cloth Pants, ARMOUR (LEGS), buy $ N/A, Sell $ N/A, Defence 5.
Resources
Barley, RESOURCE, buy N/A, Sell N/A,
Barley Seeds, RESOURCE, buy N/A, Sell N/A,
Cloth, RESOURCE, buy $, Sell $,
Dirty Water, RESOURCE, buy N/A, Sell N/A,
Iron bar, RESOURCE, buy $, Sell $,
Iron Ore, RESOURCE, buy $, Sell $,
Logs, RESOURCE, buy $, Sell $,
Nails, RESOURCE, buy $, Sell $,
Scrap, RESOURCE, buy $, Sell $,
Thread, RESOURCE, buy N/A, Sell N/A, ‘’a long thin strands of cotton used in sewin’’
Water, RESOURCE, buy N/A, Sell N/A,
Zed Juice, RESOURCE, buy $, Sell $, ’’made by carefully crushing the head of Zeds between two rocks.’’
Medical
Bandage, MEDICAL (CONSUMABLE), buy $, Sell $, Effect: Reduce recovery time by 10 minutes, increases life by 10 and medical cooldown by 5 minutes.
Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 1 hour, increases life by 50 and medical cooldown by 30 minutes.
Small Med Kit, MEDICAL (CONSUMABLE), buy N/A, Sell N/A, Effect: Reduce recovery time by 30 minutes, increases life by 20 and medical cooldown by 10 minutes.
Boosters
Beers, ALCOHOL (CONSUMABLE), buy $, Sell $, Effect: Increases rad immunity by 1 and booster cooldown by 1 hour.
Canned Food, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 25 and booster cooldown by 30 minutes.
Carp, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 75 and booster cooldown by 30 minutes.
e-Cola, ENERGY DRINK (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases energy by 25 and booster cooldown by 2 hours.
Perch, FOOD (CONSUMABLE), buy $, Sell $, Effect: Increases morale by 50 and booster cooldown by 30 minutes.
Vodka, ALCOHOL (CONSUMABLE), buy N/A, Sell N/A, Effect: Increases rad immunity by 2 and booster cooldown by 1 hour.
Mutations
Not available in game at the moment.
Equipment
Pickaxe, EQUIPMENT, buy N/A, Sell N/A,