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<noinclude>{{Weapons| Image = weapon_wrench| Codename = weapon_wrench| Attack = 38| Accuracy = 45| Durability = Medium| Type = blunt| BuyPrice = 1,000| SellPrice = 350| Weight = 1kg
{{#zed_entity:weapon_wrench}}
}}
</noinclude><noinclude>{{Items
| Codename=weapon_wrench
| Type=Weapons
}}
 
</noinclude>
== Information ==
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
|-
! Name || Wrench
|-
! Attack || 38
|-
! Accuracy || 45
|-
! Durability || Medium
|-
! Type || blunt
|-
! Weight || 1kg
|-
! Buy Value || $1,000
|-
! Sell Value || $350
|} 
 
 
 
== Status Effects On Use ==
{{#cargo_query:
tables=StatusEffectLink,PlayerEffects
| join on=StatusEffectLink.Codename=PlayerEffects.Codename
| fields=PlayerEffects.Name, PlayerEffects.Description, StatusEffectLink.Duration=Duration (seconds)
| where=StatusEffectLink.LinkCodename="weapon_wrench"
| format=table
| default=No extra effects
}}
 
 
== Produced by ==
 
=== Crafting ===
{{#cargo_query:
tables=BlueprintRewards,ItemBlueprints,BuildingBlueprintList,Buildings
| join on=ItemBlueprints.Codename = BlueprintRewards.BlueprintCodename, BuildingBlueprintList.Codename = ItemBlueprints.ItemType, BuildingBlueprintList.BuildingCodename = Buildings.Codename
| fields=ItemBlueprints._pageName = Blueprint, Buildings._pageName = Building
| where=BlueprintRewards.Codename = "weapon_wrench"
| format=table
| default=Not craftable in stronghold
}}
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="weapon_wrench" AND J.Location="city"
|format=table
|headers=show
|default=There are no ways to scavenge for this item.
}}
 
 
=== Hunts ===
{{#cargo_query:
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Drop Rate, R.Qty
|where=R.Codename="weapon_wrench"
|format=table
|headers=show
|default=There are no guaranteed hunting locations for this item.
}}
 
=== Zeds ===
 
{{#cargo_compound_query:
tables=LootTableItem,LootTableLink,Zeds,LootTable;
join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=LootTableItem.Codename="weapon_wrench" AND LootTableLink.LinkType="Zeds";
|tables=ZedLoot,Zeds;
join on=ZedLoot.ZedCodename=Zeds.Codename;
fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed;
where=ZedLoot.Codename="weapon_wrench";
|format=table
}}
 
 
 
=== Explore Locations ===
 
{{#cargo_query:
table=ScavengeJobRewards,ScavengeRooms,Locations
| join on=ScavengeRooms.Location=Locations.Codename,
ScavengeJobRewards.JobCodename = ScavengeRooms.Codename
| fields=Locations._pageName=Location
| where=ScavengeJobRewards.Codename='weapon_wrench' AND Location != "city"
| format=table
}}
 
 
== Consumed by ==
 
=== Crafting Blueprints ===
{{#cargo_query:
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
| join on=BlueprintItems.BlueprintCodename=ItemBlueprints.Codename,
        ItemBlueprints.ItemType=BuildingBlueprintList.Codename,
        BuildingBlueprintList.BuildingCodename=Buildings.Codename
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building
| where=BlueprintItems.Codename="weapon_wrench"
}}
 
 
=== Scavenges ===
{{#cargo_query:
tables=ScavengeJobItems=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty
|where=R.Codename="weapon_wrench"
|format=table
|headers=show
|default=This item is not used in any scavenge.
}}
 
<!-- ZC_CP_Autogen_End -->

Latest revision as of 00:15, 13 September 2026

Wrench artwork
Weapon
Attack
38
Accuracy
45
Buy
$1,000
Sell
$350
Durability
3
Weapon Type
Blunt
Weight
1

How to obtain

SourceMethodQuantityLocation
GlockbusterBuy1 per restock (maximum 3)City

Provide weapons for analysis

ServiceEffectMaterialsCash costTime
Low cost weapon analysis4-8 Max ModsNone$25,00030 seconds
Mid cost weapon analysis6-11 Max ModsNone$50,00030 seconds
High cost weapon analysis8-11 Max ModsNone$250,00030 seconds

Durability Upgrades

ServiceEffectMaterialsCash costTime
Harden Weapons+0.85 Durability5 × Tin Plate$01 hour
Reinforce Weapon+1.15 Durability10 × Tin Plate$01 hour
Temper Weapon+1.25 Durability20 × Tin Plate$01 hour

Attack Upgrades

ServiceEffectMaterialsCash costTime
Basic Attack Upgrade+1 Attack; -2 Accuracy5 × Tin Plate; 25 × Bolts$01 hour
Intermediate Attack Upgrade+2 Attack; -1 Accuracy10 × Tin Plate; 50 × Bolts$01 hour
Advanced Attack Upgrade+3 Attack5 × Tape; 5 × Damage Kit$01 hour

Accuracy Upgrades

ServiceEffectMaterialsCash costTime
Basic Accuracy Upgrade+1 Accuracy; -1 Attack25 × Bolts$01 hour
Intermediate Accuracy Upgrade+2 Accuracy; -1 Attack10 × Tin Plate; 50 × Bolts$01 hour
Advanced Accuracy Upgrade+1 Accuracy5 × Tape; 5 × Accuracy Kit$01 hour