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<!-- ZC_CP_Autogen AUTOGENERATED DO NOT REMOVE THESE SECTION -->{{Weapons| Image = wrench| Codename = weapon_wrench| Attack = 38| Accuracy = 45| Durability = Medium| Type = Blunt| BuyPrice = $1,000| SellPrice = $350| Weight = 1kg| Desc = No information known
{{#zed_entity:weapon_wrench}}
}}
{{Items
| Codename=weapon_wrench
| Type=Trophy
}}
 
==Produced by==
 
===Scavenges===
{{#cargo_query:
tables=ScavengeJobRewards=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|where=R.Codename="weapon_wrench"
|format=table
|headers=show
|default=There are no ways to scavenge for this item.
}}
 
===Hunts===
{{#cargo_query:
tables=HuntingJobRewards=R,HuntingJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, CONCAT(UPPER(SUBSTRING(J.Location,1,1)), SUBSTRING(J.Location,2))=Location, CONCAT(R.Chance,'%')=Chance, R.Qty
|where=R.Codename="weapon_wrench"
|format=table
|headers=show
|default=There are no guaranteed hunting locations for this item.
}}
 
==Zeds==
<table class="cargoTable noMerge sortable jquery-tablesorter">
<tr>
  <th>Zed</th>
  <th>Area</th>
  <th>Level</th>
  <th>Qty</th>
  <th>Chance</th>
</tr>
{{#cargo_query:
tables=ZedLoot,Zeds,HuntingJobNpcs,HuntingJobs
|join on=ZedLoot.ZedCodename=Zeds.Codename,
Zeds.Codename=HuntingJobNpcs.Codename,
HuntingJobNpcs.JobCodename=HuntingJobs.Codename
|fields=Zeds._pageName=Zed, HuntingJobs._pageName=Area, ZedLoot.Level, ZedLoot.Qty, Concat(ZedLoot.Chance,"%")=Chance
|where=ZedLoot.Codename="weapon_wrench"
|format=template
|template=ZedLootRow
|named args=yes
|default=
}}
{{#cargo_query:
tables=LootTable,LootTableItem,LootTableLink,Zeds,HuntingJobNpcs,HuntingJobs
|join on=LootTableItem.LootTableCodename=LootTable.Codename,
LootTable.Codename=LootTableLink.Codename,
LootTableLink.LinkCodename=Zeds.Codename,
Zeds.Codename=HuntingJobNpcs.Codename,
HuntingJobNpcs.JobCodename=HuntingJobs.Codename
|fields=Zeds._pageName=Zed, HuntingJobs._pageName=Area, LootTableLink.Level, LootTableItem.Qty, Concat(LootTableLink.Chance,"%")=Chance
|where=LootTableItem.Codename="weapon_wrench"
|format=template
|template=ZedLootRow
|named args=yes
|default=
}}
</table>
 
 
==Consumed by==
 
== Crafting Blueprints ==
{{#cargo_query:
tables=BlueprintItems, ItemBlueprints, BuildingBlueprintList, Buildings
| join on=BlueprintItems.BlueprintCodename=ItemBlueprints.Codename,
        ItemBlueprints.ItemType=BuildingBlueprintList.Codename,
        BuildingBlueprintList.BuildingCodename=Buildings.Codename
| fields=ItemBlueprints._pageName=Recipe, IF(Buildings.Name='', 'Stronghold', Buildings._pageName)=Building
| where=BlueprintItems.Codename="weapon_wrench"
}}
 
 
===Scavenges===
{{#cargo_query:
tables=ScavengeJobItems=R,ScavengeJobs=J
|join on=R.JobCodename=J.Codename
|fields=CONCAT('[[',J._pageName,'|',J.Name,']]')=Job, J.Location, J.Type, R.Qty
|where=R.Codename="weapon_wrench"
|format=table
|headers=show
|default=This item is not used in any scavenge.
}}
 
<!-- ZC_CP_Autogen_End -->

Latest revision as of 00:15, 13 September 2026

Wrench artwork
Weapon
Attack
38
Accuracy
45
Buy
$1,000
Sell
$350
Durability
3
Weapon Type
Blunt
Weight
1

How to obtain

SourceMethodQuantityLocation
GlockbusterBuy1 per restock (maximum 3)City

Provide weapons for analysis

ServiceEffectMaterialsCash costTime
Low cost weapon analysis4-8 Max ModsNone$25,00030 seconds
Mid cost weapon analysis6-11 Max ModsNone$50,00030 seconds
High cost weapon analysis8-11 Max ModsNone$250,00030 seconds

Durability Upgrades

ServiceEffectMaterialsCash costTime
Harden Weapons+0.85 Durability5 × Tin Plate$01 hour
Reinforce Weapon+1.15 Durability10 × Tin Plate$01 hour
Temper Weapon+1.25 Durability20 × Tin Plate$01 hour

Attack Upgrades

ServiceEffectMaterialsCash costTime
Basic Attack Upgrade+1 Attack; -2 Accuracy5 × Tin Plate; 25 × Bolts$01 hour
Intermediate Attack Upgrade+2 Attack; -1 Accuracy10 × Tin Plate; 50 × Bolts$01 hour
Advanced Attack Upgrade+3 Attack5 × Tape; 5 × Damage Kit$01 hour

Accuracy Upgrades

ServiceEffectMaterialsCash costTime
Basic Accuracy Upgrade+1 Accuracy; -1 Attack25 × Bolts$01 hour
Intermediate Accuracy Upgrade+2 Accuracy; -1 Attack10 × Tin Plate; 50 × Bolts$01 hour
Advanced Accuracy Upgrade+1 Accuracy5 × Tape; 5 × Accuracy Kit$01 hour