Skip to content

Trophies: Difference between revisions

From Zed City Wiki

(Create detailed Trophies guide)
 
(Apply managed wiki content)
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Trophies''' are rare, non-tradeable items that permanently improve your account while you own them. They do not need to be equipped: every trophy in your inventory contributes its listed effect automatically, and effects from multiple trophies stack.
'''Trophies''' are rare items that improve your account while you own them. They do not need to be equipped. Effects from different owned trophies can combine, but duplicate copies of the same trophy do not provide additional effects.


Open '''Quests > Trophies''' in the game to see each trophy, its effect, the activity where it can be found, and your progress towards its guaranteed claim.
Some trophies can be turned into [[House]] furniture. Their furniture effects can stack when placed in your House.


== Finding and claiming trophies ==
Open '''Quests > Trophies''' in the game to see your progress and claim any completed trophy objectives.


Each trophy is tied to a specific job. It may drop naturally while you perform that job. The progress counter records your lifetime completions of the named job; it is not a separate task that must be started.
{{#zed_list:trophy}}


If the trophy has not dropped by the counter's limit, the card changes to '''Claim Trophy'''. Select it to receive the trophy. If the trophy drops before the limit, the objective recognises that you already own it and no duplicate claim is required.
== Finding and claiming trophies ==
 
All current trophies weigh 1 kg and cannot be traded.
 
== Fishing trophies ==
 
Each fishing trophy gives a flat '''-0.5 Fishing Rad Immunity''' modifier.
 
{| class="wikitable sortable"
! Trophy !! Activity and location !! Guaranteed by
|-
| [[Viper Barnaclefish]] || Warm Springs, Fishing Reserve || 10,000 completions
|-
| [[Monster Catfish]] || Grand Lake, Fishing Reserve || 10,000 completions
|-
| [[Giant Pufferfish]] || Red River, Fishing Reserve || 10,000 completions
|}


== Mining trophies ==
Each trophy objective is tied to a specific activity. The trophy may drop naturally while you perform that activity. The progress counter includes all of your completions automatically; the objective does not need to be started separately.


Each mining trophy gives a flat '''-0.45 Mining Rad Immunity''' modifier.
If the trophy has not dropped by the listed completion threshold, the card changes to '''Claim Trophy'''. Select it to receive the trophy. If the trophy drops before the threshold, the objective recognizes that you already own it and no duplicate claim is required.
 
{| class="wikitable sortable"
! Trophy !! Activity and location !! Guaranteed by
|-
| [[Hip Flask]] || Iron Mine, City || 10,000 completions
|-
| [[Miners Lamp]] || Coal Mine, City || 10,000 completions
|-
| [[Miners Gloves]] || Mine Deep Ore, Abandoned Iron Mine Outpost || 25,000 completions
|}
 
== Woodcutting trophies ==
 
Each woodcutting trophy gives a flat '''-0.45 Woodcutting Rad Immunity''' modifier.
 
{| class="wikitable sortable"
! Trophy !! Activity and location !! Guaranteed by
|-
| [[Lumberjack Gloves]] || Forest, City || 10,000 completions
|-
| [[Strong Carabiner]] || Chop Wood, Logging Camp || 25,000 completions
|-
| [[Huge Pine Cone]] || Chop Hard Wood, Logging Camp || 25,000 completions
|}
 
== Scavenging trophies ==
 
Each trophy in this group gives a flat '''-0.5 Scavenging Rad Immunity''' modifier.
 
{| class="wikitable sortable"
! Trophy !! Activity and location !! Guaranteed by
|-
| [[Antique Watch]] || Fuel Pumps, Fuel Depot || 25,000 completions
|-
| [[Old Gas Mask]] || Foundation Pit, Construction Yard || 25,000 completions
|-
| [[Handy Pliers]] || Gas Station, City || 10,000 completions
|-
| [[Pocket Watch]] || Hunters Shack, City || 10,000 completions
|}
 
== Morale trophies ==
 
These trophies increase maximum Morale by '''50''' each.
 
{| class="wikitable sortable"
! Trophy !! Activity and location !! Guaranteed by !! Effect
|-
| [[Preserved Coffee]] || Abandoned Cabin, City || 2,500 completions || +50 maximum Morale
|-
| [[Silver Spoon]] || Scrapyard, City || 5,000 completions || +50 maximum Morale
|}


== How Rad Immunity reductions work ==
== How Rad Immunity reductions work ==


The Fishing, Mining, Woodcutting, and Scavenging modifiers reduce the Rad Immunity cost of jobs using that skill. All applicable modifiers are added together, then the final job cost is rounded up to a whole point and cannot fall below 1. Because of this rounding, a single fractional trophy may not change the displayed cost on its own, but collecting more trophies in the same group can produce a full-point reduction.
Rad Immunity reductions from different qualifying trophies for the same Skill can therefore add together. The final job cost is rounded up to a whole point and cannot fall below 1. Because of this rounding, a single fractional reduction may not change the displayed cost on its own, while combining trophies for the same skill can produce a full-point reduction.
 
For example, owning all four Scavenging trophies provides a combined -2 Scavenging Rad Immunity modifier. The three Fishing trophies combine to -1.5, while all three Mining or Woodcutting trophies combine to -1.35.
 
== Notifications ==
 
A red notification on the '''Trophies''' tab means at least one trophy objective is ready to claim. After claiming it, the trophy and its passive effect are added immediately.


See also: [[Quests]]
See also: [[Quests]]

Latest revision as of 02:27, 21 September 2026

Trophies are rare items that improve your account while you own them. They do not need to be equipped. Effects from different owned trophies can combine, but duplicate copies of the same trophy do not provide additional effects.

Some trophies can be turned into House furniture. Their furniture effects can stack when placed in your House.

Open Quests > Trophies in the game to see your progress and claim any completed trophy objectives.

Fishing trophies

Effect: -0.5 Fishing Rad Immunity.

ImageTrophyActionLocationGuaranteed by
Viper Barnaclefish artworkViper BarnaclefishWarm SpringsFishing Reserve10,000 completions
Monster Catfish artworkMonster CatfishGrand LakeFishing Reserve10,000 completions
Giant Pufferfish artworkGiant PufferfishRed RiverFishing Reserve10,000 completions

Mining trophies

Effect: -0.45 Mining Rad Immunity.

ImageTrophyActionLocationGuaranteed by
Hip Flask artworkHip FlaskIron MineCity10,000 completions
Miners Lamp artworkMiners LampCoal MineCity10,000 completions
Miners Gloves artworkMiners GlovesMine Deep OreAbandoned Iron Mine Outpost25,000 completions

Woodcutting trophies

Effect: -0.45 Woodcutting Rad Immunity.

ImageTrophyActionLocationGuaranteed by
Strong Carabiner artworkStrong CarabinerChop WoodLogging Camp25,000 completions
Huge Pine Cone artworkHuge Pine ConeChop Hard WoodLogging Camp25,000 completions
Lumberjack Gloves artworkLumberjack GlovesForestCity10,000 completions

Scavenging trophies

Effect: -0.5 Scavenging Rad Immunity.

ImageTrophyActionLocationGuaranteed by
Antique Watch artworkAntique WatchFuel PumpsFuel Depot25,000 completions
Old Gas Mask artworkOld Gas MaskFoundation PitConstruction Yard25,000 completions
Handy Pliers artworkHandy PliersGas StationCity10,000 completions
Pocket Watch artworkPocket WatchHunters ShackCity10,000 completions

Morale trophies

Effect: +50 Max Morale.

ImageTrophyActionLocationGuaranteed by
Preserved Coffee artworkPreserved CoffeeAbandoned CabinCity2,500 completions
Silver Spoon artworkSilver SpoonScrapyardCity5,000 completions

Other trophies

ImageTrophyAwarded for
Everburning Lighter artworkEverburning LighterParticipating in the Purge event before the reset from alpha to release.
Golden Egg artworkGolden EggThe Easter event.
Golden Skull artworkGolden SkullThe Halloween event.

Finding and claiming trophies

Each trophy objective is tied to a specific activity. The trophy may drop naturally while you perform that activity. The progress counter includes all of your completions automatically; the objective does not need to be started separately.

If the trophy has not dropped by the listed completion threshold, the card changes to Claim Trophy. Select it to receive the trophy. If the trophy drops before the threshold, the objective recognizes that you already own it and no duplicate claim is required.

How Rad Immunity reductions work

Rad Immunity reductions from different qualifying trophies for the same Skill can therefore add together. The final job cost is rounded up to a whole point and cannot fall below 1. Because of this rounding, a single fractional reduction may not change the displayed cost on its own, while combining trophies for the same skill can produce a full-point reduction.

See also: Quests