Undead Corporal: Difference between revisions

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<!-- ZC_CP_Autogen AUTOGENERATED DO NOT REMOVE THESE SECTION -->{{Zeds| Name=Undead Corporal| Codename=npc_undead_corporal| Strength=2000| Defense=2200| Speed=300| Agility=300| StatScale=2| MaxLife=500| HpScale=.05| Weakness=bladed| DifficultyRating=5| Desc = No information known
<noinclude>{{Zeds| Name=Undead Corporal| Codename=npc_undead_corporal| Strength=2000| Defense=2200| Speed=300| Agility=300| StatScale=2| MaxLife=500| HpScale=.05| Weakness=bladed| DifficultyRating=6
}}
}}
{{ZedLoot
</noinclude>{{ZedLoot
| ZedCodename=npc_undead_corporal
| ZedCodename=npc_undead_corporal
| Codename=zed_juice
| Codename=zed_juice
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| Chance=5
| Chance=5
   }}
   }}
    == Stats ==
== Information ==
{| class="wikitable"
=== Stats ===
 
''These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level''
 
{| class="cargoTable noMerge sortable jquery-tablesorter"
! Attribute !! Value
! Attribute !! Value
|-
|-
! Name || Undead Corporal
! Name || Undead Corporal
|-
! Codename || npc_undead_corporal
|-
|-
! Strength || 2000
! Strength || 2000
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! Weakness || bladed
! Weakness || bladed
|-
|-
! Difficulty Rating || 5
! Difficulty Rating || 6
|-
|-
! Description || No information known
! Description || No information known
|}
|}


   
==== Weak to ====
    == Standard Loot ==
 
''Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.''
 
{{#cargo_query:
tables=Weapons
| fields= Weapons._pageName = Melee Weapon, Weapons.Type = Type
| where= Weapons.Type= "bladed"
| format=table
| default=No weakness to Melee Weapons
}}
 
{{#cargo_query:
tables=WeaponsRanged
| fields= WeaponsRanged._pageName = Ranged Weapon, WeaponsRanged.Type = Type
| where= WeaponsRanged.Type= "bladed"
| format=table
| default=No weakness to Ranged Weapons
}}
 
 
=== Spawns ===
 
 
==== City ====
{{#cargo_query:
tables=HuntingJobNpcs, HuntingJobs
| join on= HuntingJobs.Codename = HuntingJobNpcs.JobCodename
| fields= HuntingJobs._pageName = Location
| where= HuntingJobNpcs.Codename = "npc_undead_corporal"
|format=table
|default=This zed does not spawn in the city.
}}
 
 
==== Explore ====
{{#cargo_query:
tables=RoomNpcs, NpcRooms, Locations
| join on= NpcRooms.Codename = RoomNpcs.JobCodename, Locations.Codename = NpcRooms.Location
| fields= Locations._pageName = Location
| where= RoomNpcs.Codename = "npc_undead_corporal"
| group by=Locations._pageName
| format=table
| default=This zed does not spawn in explorable locations.
}}
 
=== Standard Loot ===


{{#cargo_query:
{{#cargo_query:
tables=ZedLoot=ZL,Items=I
tables=ZedLoot=ZL,Items=I
| join on=ZL.Codename=I.Codename
| join on=ZL.Codename=I.Codename
| fields=I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")=Chance
| fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image, I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")=Drop Rate
| where=ZL.ZedCodename="npc_undead_corporal"
| where=ZL.ZedCodename="npc_undead_corporal"
| order by=ZL.Level DESC
| order by=ZL.Level DESC
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}}
}}


== Extra Loot ==
 
=== Extra Loot ===


{{#cargo_query:
{{#cargo_query:
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LootTableItem.Codename = Items.Codename,
LootTableItem.Codename = Items.Codename,
LootTableLink.Codename = LootTable.Codename
LootTableLink.Codename = LootTable.Codename
| fields=Items._pageName, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")=Chance
| fields=CONCAT('https://www.zed.city/items/', Items.Codename, '.png')=Image, Items._pageName=Item, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")=Drop Rate
| where=LootTableLink.LinkCodename="npc_undead_corporal"
| where=LootTableLink.LinkCodename="npc_undead_corporal"
|format=table
|format=table

Latest revision as of 20:11, 5 August 2025


Information

Stats

These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level

Attribute Value
Name Undead Corporal
Strength 2000
Defense 2200
Speed 300
Agility 300
Stat Scale 2
Max Life 500
HP Scale .05
Weakness bladed
Difficulty Rating 6
Description No information known

Weak to

Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.

Melee Weapon Type
Chainsaw bladed
Fire Axe bladed
Machete bladed
Meat Cleaver bladed
Switchblade bladed

No weakness to Ranged Weapons


Spawns

City

This zed does not spawn in the city.


Explore

Location
Military Base


Standard Loot

Image Item Qty Level Drop Rate
carp.png Carp 3-6 21-40 5%
chocolate.png Chocolate 3-6 1-20 5%
zed_juice.png Zed Juice 1-3 1-100 100%
m249.png M249 1 1-100 5%
blueprint_padded_pants.png Craft Padded Pants 1 1-100 20%
blueprint_padded_vest.png Craft Padded Vest 1 1-100 20%


Extra Loot

Image Item Level Table Drop Rate
beer.png Beer 1-100 NPC Drop Random 3%
canned_food.png Canned Food 1-100 NPC Drop Random 3%
craft_nails.png Nails 1-100 NPC Drop Random 3%
dirty_water.png Dirty Water 1-100 NPC Drop Random 3%
ecola.png E-Cola 1-100 NPC Drop Random 3%
flux.png Flux 1-100 NPC Drop Random 3%