Undead General: Difference between revisions

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<noinclude>{{Zeds| Name=Undead General| Codename=npc_undead_general| Strength=1320| Defense=7925| Speed=2641| Agility=3962| StatScale=2| MaxLife=5000| HpScale=.05| Weakness=bladed| DifficultyRating=6| Desc = No information known
<noinclude>{{Zeds| Name=Undead General| Codename=npc_undead_general| Strength=1320| Defense=7925| Speed=2641| Agility=3962| StatScale=2| MaxLife=5000| HpScale=.05| Weakness=bladed| DifficultyRating=7
}}
}}
</noinclude>{{ZedLoot
</noinclude>{{ZedLoot
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== Information ==
== Information ==
=== Stats ===
=== Stats ===
''These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level''


{| class="cargoTable noMerge sortable jquery-tablesorter"
{| class="cargoTable noMerge sortable jquery-tablesorter"
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! Weakness || bladed
! Weakness || bladed
|-
|-
! Difficulty Rating || 6
! Difficulty Rating || 7
|-
|-
! Description || No information known
! Description || No information known
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==== Weak to ====
==== Weak to ====
''Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.''


{{#cargo_query:
{{#cargo_query:
tables=Weapons
tables=Weapons
| fields= Weapons._pageName = Weapon, Weapons.Type = Type
| fields= Weapons._pageName = Melee Weapon, Weapons.Type = Type
| where= Weapons.Type= "bladed"
| where= Weapons.Type= "bladed"
| format=table
| format=table
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{{#cargo_query:
{{#cargo_query:
tables=WeaponsRanged
tables=WeaponsRanged
| fields= WeaponsRanged._pageName = Weapon, WeaponsRanged.Type = Type
| fields= WeaponsRanged._pageName = Ranged Weapon, WeaponsRanged.Type = Type
| where= WeaponsRanged.Type= "bladed"
| where= WeaponsRanged.Type= "bladed"
| format=table
| format=table
| default=No weakness to Ranged Weapons
| default=No weakness to Ranged Weapons
}}
}}


=== Spawns ===
=== Spawns ===
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| join on= HuntingJobs.Codename = HuntingJobNpcs.JobCodename
| join on= HuntingJobs.Codename = HuntingJobNpcs.JobCodename
| fields= HuntingJobs._pageName = Location
| fields= HuntingJobs._pageName = Location
| where= HuntingJobNpcs.Codename = "npc_raging_spitter"
| where= HuntingJobNpcs.Codename = "npc_undead_general"
|format=table
|format=table
|default=This zed does not spawn in the city.
|default=This zed does not spawn in the city.
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==== Explore ====
==== Explore ====
{{#cargo_query:
{{#cargo_query:
tables=RoomNpcs, NpcRooms
tables=RoomNpcs, NpcRooms, Locations
| join on= NpcRooms.Codename = RoomNpcs.JobCodename
| join on= NpcRooms.Codename = RoomNpcs.JobCodename, Locations.Codename = NpcRooms.Location
| fields= NpcRooms._pageName = Location
| fields= Locations._pageName = Location
| where= RoomNpcs.Codename = "npc_raging_spitter"
| where= RoomNpcs.Codename = "npc_undead_general"
|format=table
| group by=Locations._pageName
|default=This zed does not spawn in explorable locations.
| format=table
| default=This zed does not spawn in explorable locations.
}}
}}


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tables=ZedLoot=ZL,Items=I
tables=ZedLoot=ZL,Items=I
| join on=ZL.Codename=I.Codename
| join on=ZL.Codename=I.Codename
| fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image, I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")=Chance
| fields=CONCAT('https://www.zed.city/items/', I.Codename, '.png')=Image, I._pageName=Item, ZL.Qty, ZL.Level, CONCAT(ZL.Chance, "%")=Drop Rate
| where=ZL.ZedCodename="npc_undead_general"
| where=ZL.ZedCodename="npc_undead_general"
| order by=ZL.Level DESC
| order by=ZL.Level DESC
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LootTableItem.Codename = Items.Codename,
LootTableItem.Codename = Items.Codename,
LootTableLink.Codename = LootTable.Codename
LootTableLink.Codename = LootTable.Codename
| fields=CONCAT('https://www.zed.city/items/', Items.Codename, '.png')=Image, Items._pageName=Item, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")=Chance
| fields=CONCAT('https://www.zed.city/items/', Items.Codename, '.png')=Image, Items._pageName=Item, LootTableLink.Level, LootTable._pageName=Table, CONCAT(LootTableLink.Chance, "%")=Drop Rate
| where=LootTableLink.LinkCodename="npc_undead_general"
| where=LootTableLink.LinkCodename="npc_undead_general"
|format=table
|format=table

Latest revision as of 20:11, 5 August 2025


Information

Stats

These are the base stats for the zed at level 1, for each level above this the zeds stats will raise respectively using this calculation: stat x 0.01 x level = new stat level

Attribute Value
Name Undead General
Strength 1320
Defense 7925
Speed 2641
Agility 3962
Stat Scale 2
Max Life 5000
HP Scale .05
Weakness bladed
Difficulty Rating 7
Description No information known

Weak to

Weaknesses halve the defender’s agility and defense if the attacker's weapon type matches the defender’s specified weakness.

Melee Weapon Type
Chainsaw bladed
Fire Axe bladed
Machete bladed
Meat Cleaver bladed
Switchblade bladed

No weakness to Ranged Weapons


Spawns

City

This zed does not spawn in the city.


Explore

Location
Military Base


Standard Loot

Image Item Qty Level Drop Rate
carp.png Carp 3-6 21-40 5%
chocolate.png Chocolate 3-6 1-20 5%
zed_juice.png Zed Juice 1-3 1-100 100%
l96.png L96 1 1-100 1%


Extra Loot

Image Item Level Table Drop Rate
animal_meat.png Animal Meat 1-100 High Food 50%
craft_scrap.png Scrap 1-100 High Building Loot 50%
craft_scrap.png Scrap 1-100 High Building Loot 50%
gears.png Gears 1-100 High Building Loot 50%
mixed_vegetables.png Mixed Vegetables 1-100 High Food 50%
tarp.png Tarp 1-100 High Building Loot 50%