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'''''There is an abundance of resources scattered around the city. So scavenging is a daily, if not multiple times a day activity which all intrepid survivors are involved in.'''''  
'''Scavenging''' is a set of repeatable gathering jobs used to collect resources and train '''Scavenging''', '''Mining''', '''Woodcutting''', '''Hunting''' and '''Fishing'''. Each job is linked to one of these [[Skills|skills]].


===Scavenging===  
== Success chance ==
Rad Immunity and Morale are both used to scavenge the different areas. You’ll start the game with 10 Rad Immunity to search with, but you can add more using skills points gained from levelling up. Experience is gained through committing scavenge actions.
A job's success chance is based on your level in its linked Skill. Meeting the required Skill level gives a 30% base chance. Being below the requirement lowers that chance, while each level above it adds 20 percentage points.


==== Locations ====
Current [[Morale]] can improve the final chance, which is capped at '''99%'''.
''Note: The skill level of a location dictates the difficulty of attaining loot there, it can scale from -100 to 100. The higher your skill is compared to the skill level of the location the higher your success rate. Skill levels under 0 are appropriate for low level jobs, such as mining''


{{#cargo_query:
Some jobs have a minimum Skill level and remain locked until it is reached.
table=ScavengeJobs
 
| fields=ScavengeJobs._pageName=Name, ScavengeJobs.JobSkill, ScavengeJobs.SkillLevel
Attempts usually cost [[Rad Immunity]], reduce Morale and may require a tool or another item. A successful attempt awards loot from the job's reward pool; a failed attempt finds nothing. Every attempt still awards player XP and skill XP in the linked gathering skill, and may also trigger a random event.
| where=ScavengeJobs.Location="city" AND ScavengeJobs.GameEvent=""
 
| order by=ScavengeJobs.SkillLevel DESC
Available jobs depend on your current location, access items and active game events.
| format=table
 
| order by=ScavengeJobs.Codename
{{#zed_list:job_scavenge|city}}
}}

Latest revision as of 02:51, 21 September 2026

Scavenging is a set of repeatable gathering jobs used to collect resources and train Scavenging, Mining, Woodcutting, Hunting and Fishing. Each job is linked to one of these skills.

Success chance

A job's success chance is based on your level in its linked Skill. Meeting the required Skill level gives a 30% base chance. Being below the requirement lowers that chance, while each level above it adds 20 percentage points.

Current Morale can improve the final chance, which is capped at 99%.

Some jobs have a minimum Skill level and remain locked until it is reached.

Attempts usually cost Rad Immunity, reduce Morale and may require a tool or another item. A successful attempt awards loot from the job's reward pool; a failed attempt finds nothing. Every attempt still awards player XP and skill XP in the linked gathering skill, and may also trigger a random event.

Available jobs depend on your current location, access items and active game events.

Woodcutting

JobCost per attemptRequired equipmentPossible loot
Forest2 × Rad Immunity1 × HatchetLogs × 5-10 (100%); Dirty Water × 1 (1.25%); Scrap × 2-13 (4.94%); Nails × 1-2 (1.25%); Barley Seeds × 1 (1.25%); Fuel × 1 (1.25%); Arrows × 1-2 (4.94%); Lumberjack Gloves × 1 (0.01%)

Mining

JobCost per attemptRequired equipmentPossible loot
Coal Mine1 × Rad Immunity1 × PickaxeRock × 1 (100%); Coal × 1-3 (100%); Miners Lamp × 1 (0.01%)
Iron Mine2 × Rad Immunity1 × PickaxeRock × 1 (50%); Iron Ore × 3-6 (100%); Hip Flask × 1 (0.01%)

Hunting

JobCost per attemptRequired equipmentPossible loot
Marshlands1 × Rad Immunity; 1 × Arrows1 × BowHide × 1-3 (100%)

Fishing

JobCost per attemptRequired equipmentPossible loot
Lake1 × Rad Immunity1 × Wooden Fishing RodBass × 1 (50%); Carp × 1 (50%); Lighter × 1 (1%)

Scavenging

JobCost per attemptPossible loot
Abandoned Cabin1 × Rad ImmunityLogs × 2-4 (100%); Dirty Water × 1 (1.25%); Scrap × 2-13 (4.94%); Nails × 1-2 (1.25%); Barley Seeds × 1 (1.25%); Fuel × 1 (1.25%); Arrows × 1-2 (4.94%); Preserved Coffee × 1 (0.04%)
Scrapyard1 × Rad ImmunityNails × 1-3 (50.63%); Scrap × 1-21 (100%); Dirty Water × 1 (1.25%); Barley Seeds × 1 (1.25%); Fuel × 1-2 (11.13%); Arrows × 1-2 (4.94%); Silver Spoon × 1 (0.02%)
Hunters Shack2 × Rad Immunity; 1 × LockpickCloth × 1 (100%); Dirty Water × 1 (1.25%); Scrap × 1-14 (16.82%); Nails × 1-3 (13.59%); Barley Seeds × 1 (1.25%); Fuel × 1 (1.25%); Arrows × 1-2 (4.94%); Beer × 1 (1%); Flux × 1 (12.5%); Gears × 1 (12.5%); Mixed Vegetables × 1 (2%); Broken Remote × 1 (10%); Pocket Watch × 1 (0.01%)
Gas Station3 × Rad Immunity; 1 × LockpickFuel × 1 (75%); Scrap × 10 (100%); Mixed Vegetables × 1 (5%); Broken Remote × 1 (25%); Handy Pliers × 1 (0.01%)
Car Factory3 × Rad Immunity; 1 × Mechanics WrenchFuel × 5 (100%); Car Parts × 25-75 (100%); Flux × 2-5 (7.84%); Nails × 50 (2%); Gears × 1 (2%); Plastic × 1 (2%); M249 × 1 (1%); Revolver × 1 (1%); LR-300 × 1 (1%); Broken Remote × 1 (10%); Turbo × 1 (10%); High Capacity Turbo × 1 (0.5%)