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<noinclude>{{Locations| Name=Military Base| Codename=loc_military_base| WaitTime=0| TravelTime=1800| TravelTimeFormatted=00H 30M 00S| Difficulty=7
{{#zed_entity:loc_military_base}}
}}
</noinclude>{{LocationJobItems
| JobCodename=loc_military_base
| ReqType=item_default
| Codename=fuel
| Qty=25
| TakeItem=Yes
}}=== Travel Cost ===
{{#cargo_query:
table=LocationJobItems,Items
| join on=LocationJobItems.Codename=Items.Codename
| fields=CONCAT('https://www.zed.city/items/', LocationJobItems.Codename, '.png')=Image, Items._pageName=Item, Qty=Quantity, TakeItem=Consumed
| where=JobCodename='loc_military_base'
| format=table
| order by=LocationJobItems.Codename
}}
 
=== Potential Zed Encounters ===
The zeds in this zone will respawn after you defeat them, the zombies that can replace them are in the list below:
''Note: This list '''does not display how many zeds''', instead it just displays the *potential* encounters''.
 
{{#cargo_query:
table=RoomNpcs,Zeds,NpcRooms
|join on=RoomNpcs.Codename=Zeds.Codename,RoomNpcs.JobCodename=NpcRooms.Codename
|fields=CONCAT('{{FA|crosshairs}}')=_, Zeds._pageName=Zed, RoomNpcs.Level, NpcRooms.RespawnTime, NpcRooms.Zone
|where=NpcRooms.Location="loc_military_base"
|group by=Zeds._pageName, RoomNpcs.Level
|format=table
}}
 
 
 
=== Scavenge ===
{{#cargo_query:
table=ScavengeRooms
|fields=_pageName=Name, Zone
|where=Location="loc_military_base"
|format=table
}}
 
 
=== Locks ===
{{#cargo_query:
table=GateRooms,Locations
| join on=GateRooms.Location=Locations.Codename
| fields=GateRooms._pageName=Name, GateRooms.Zone
| where=Locations.Codename='loc_military_base'
| format=table
}}
=== Outposts ===
{{#cargo_query:
table=Locations, ItemFilterLink, Outposts
| join on=ItemFilterLink.Codename=Locations.Codename,Outposts.Codename=ItemFilterLink.LinkCodename
| fields=Outposts._pageName=Name, COUNT(*)=Count
| where=Locations.Codename="loc_military_base"
| group by=Outposts._pageName
| format=table
}}<!-- ZC_CP_Autogen_End -->

Latest revision as of 00:15, 13 September 2026

Military Base location artwork

Overview

AttributeValue
CategoryHard
Difficulty7 / 10
One-way travel time30 minutes
Travel cost25 × Fuel

Zone 1

ActivityTypeAction timeCostRewards / encounters
Secure GatehouseScavengeInstant1 × Rad ImmunityFlux × 1 (100%); Dirty Water × 1-2 (2.48%); Scrap × 2-176 (18.44%); Nails × 1-4 (2.48%); Barley Seeds × 1-2 (2.48%); Fuel × 1-2 (2.48%); Arrows × 1-4 (9.63%); Tarp × 1 (2.5%); Gears × 1 (2.5%); Barracks key × 1 (10%); Generals RFID × 1 (1%)
Enter BarracksZone unlock (opens Zone 2)1 minute1 × Barracks keyNone

Zone 2

ActivityTypeAction timeCostRewards / encounters
Military Base NPC 2-3CombatInstantNoneUndead Soldier / Undead Corporal
Military Base NPC 2-2CombatInstantNoneUndead Soldier / Undead Corporal
Military Base NPC 2CombatInstantNoneUndead Soldier / Undead Corporal
Vehicle LockupScavengeInstant5 × Rad ImmunityTarp × 1-2 (100%); Dirty Water × 1 (3.13%); Scrap × 2-163 (20.68%); Nails × 1-52 (7.97%); Barley Seeds × 1 (3.13%); Fuel × 1 (3.13%); Arrows × 1-2 (12.11%); Flux × 2-5 (19%); Gears × 1-2 (7.38%); Plastic × 1-3 (9.75%); Generals RFID × 1 (10%); High Capacity Turbo × 1 (0.1%)
Enter Generals QuartersZone unlock (opens Zone 3)1 minute1 × Generals RFIDNone

Zone 3

ActivityTypeAction timeCostRewards / encounters
Military Base NPC 3CombatInstantNoneUndead General
Generals LockboxScavengeInstant2 × Rad ImmunityTarp × 1 (100%); Dirty Water × 1 (3.13%); Scrap × 2-13 (12.11%); Nails × 1-2 (3.13%); Barley Seeds × 1 (3.13%); Fuel × 1-11 (100%); Arrows × 1-2 (12.11%); Generals RFID × 1 (25%); Soldier Boots × 1 (10%); Riot Helmet × 1 (10%); Advanced Tools × 1-2 (75%); Explosives × 1 (15%); Broken Radio × 1 (50%); Broken Screen × 1 (50%)

Outposts