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'''''So, we still have a few Zeds inhabiting the city and this is your chance to help us remove them permanently.'''''
'''Hunting''' is the main way to find and fight Zeds. Successful fights award experience and may drop loot associated with the enemy or location.


===Hunting===  
== Before a hunt ==
Hunting tests your physical mettle against the Zeds in the world. You can gain XP for hunting zeds and some will drop items related to their types, e.g. Soldiers drop camo armour and so on.
* Equip a suitable weapon and armour in your [[Inventory]].
* Check your health and energy.
* Compare your combat stats and weapon type with the target's difficulty and weakness.
* Carry healing supplies if you plan to fight repeatedly.
 
== City hunting locations ==
This list comes directly from the current game definitions.


==== Locations ====
{{#zed_list:job_hunting|city}}
{{#zed_list:job_hunting|city}}


== Zeds ==
The current Zed list and difficulty data are loaded from the game. Open a Zed to see its stats, weaknesses, possible loot, and encounter locations.


==== Zeds ====
{{#zed_list:npc}}
{{#zed_list:npc}}


== How combat stats interact ==
* '''Strength''' contributes to the damage you deal.
* '''Defense''' reduces incoming damage.
* '''Speed''' helps your attacks hit.
* '''Agility''' helps you avoid attacks.
* Matching a defender's '''weakness''' with the appropriate weapon type reduces the relevant defensive advantage.


==Fighting==
== If you lose ==
:Here is a play-by-play of how your first attack might go if you '''win'''. Choose the hunting tab, select the arcade, press the green hunt button and we’re off. The page will then change. On it you’ll find your life bar to the left with your in-game name and that of the Zeds placed to the right. The weapon you are equipped with and a blue attack button in the middle of the screen, below is the fight log. So, let's start by pressing that all important ‘attack’ button. You attack in turn, you are first. A box will appear under your life bar saying either you missed or the damage the zed received. The same will happen after every attack, this then moves to the fight log. Next is the Zed, the same type of box appears but you’ll notice the colour has changed. Green for you and red for Zed. When the fight is over win or lose a new page presents itself. Items gained are now at the top of the page, your name on the right again VS the type of Zed you fought and the outcome, fight log reminds bottom.  You gain XP for successful Zed hunting and this all helps you to level up over time.
Losing a fight does not erase your character progress. You become injured when your health reaches zero and must recover or use suitable medical items. Your Medical Bay and inventory provide recovery options.
 
=== Weaknesses ===
Weaknesses halve the defender’s relevant stat (agility or defense) if the attacker's weapon type matches the defender’s specified weakness.
 
=== Ratios ===
Ratio is a comparison between two player stats, used to scale outcomes dynamically.
 
In hit chance, ratio = attacker speed / defender agility.
 
In damage reduction, ratio = defender defense / attacker strength.
A higher ratio favors the player with the stronger stat, increasing hit chance or reducing damage taken accordingly.
 
=== Hitchance: Speed vs Agility ===
 
Base chance scales with attacker speed vs. defender agility:
 
if (ratio > 64) return 100;
if (ratio >= 1) return 100 - 50/7 * (8 * sqrt(1/ratio) - 1);
if (ratio > 1/64) return 50/7 * (8 * sqrt(ratio) - 1);
return 0;
 
Tips:
Speed vs Agility: Increase speed or employ modifiers that boost effective speed to improve the hit chance, as the hit probability scales directly with the ratio of attacker speed to defender agility.
 
=== Damage: Strength vs Defense ===
 
Initial Damage:
strLvl = log10(strength / 10);
dmg = (7 * pow(strLvl, 1.98)) + (26 * strLvl) + 30;
 
Damage reduction:
if (ratio >= 14) return 95;
if (ratio >= 1) return 50 + 50 / log(14) * log(ratio);
if (ratio > 1/32) return 50 + 50 / log(32) * log(ratio);
return 0;
 
Final damage (Initial damage - damage reduction)
finalDmg = totalDmg * (1 - reduction/ 100);
 
Tips: Damage vs Mitigation: Enhance raw strength or weapon attack to maximize base damage, particularly when facing opponents with lower defense or mitigative stats, ensuring the reduction percentage does not nullify your damage output.
 
==But what if you lose?==
:Don’t worry, you don’t die or lose any progress made in the game. You become temporarily injured, your life bar will be empty and need to be regenerated over time, you can see the statistics in your Medical Bay. Or if you can’t wait that long, you can always heal yourself by purchasing a bandage or two from Zed Mart, take one from your inventory or make it at your Crafting Bench, if you have the items needed on hand. Removing medical items from the faction store will become available in a future update.  


==What is Zed Juice?==  
== Progression ==
:Zed juice is gained by killing Zed’s while hunting. At the moment you can sell Zed Juice to the Junk Store or save it until the release of an update, where Zed juice will become the main ingredients in crafting mutations. Mutations will be both a consumable and tradable.
Hunting trains the Hunting skill and provides combat experience. Start with manageable targets, then use stronger equipment, trained stats, skill bonuses, and consumables to take on more difficult enemies.

Revision as of 00:20, 13 September 2026

Hunting is the main way to find and fight Zeds. Successful fights award experience and may drop loot associated with the enemy or location.

Before a hunt

  • Equip a suitable weapon and armour in your Inventory.
  • Check your health and energy.
  • Compare your combat stats and weapon type with the target's difficulty and weakness.
  • Carry healing supplies if you plan to fight repeatedly.

City hunting locations

This list comes directly from the current game definitions.

Zeds

The current Zed list and difficulty data are loaded from the game. Open a Zed to see its stats, weaknesses, possible loot, and encounter locations.

NameWeaknessDifficulty RatingBoss
Frenzied SpitterPiercing10
Undead SupervisorBladed7
Undead WorkmanBladed6
CrawlerBlunt1
X-SpitterPiercing10
X-BloaterRifle9
Undead CorporalBladed6
SpitterPiercing4
Raging CrawlerBlunt5
Huge BloaterRifle3
Huge Legendary BloaterRifle10
Raging SpitterPiercing7
Raging ZombiePistol7
LurcherRifle4
Horde LeaderRifle6
ZombieBlunt2
Glowing CrawlerBlunt5
Enraged Undead SupervisorBladed7
Darting LurcherRifle7
Undead SoldierN/A4
Undead CommandoN/A4
Raging BloaterRifle7
BloaterRifle4
Frenzied CrawlerShotgun10
Zombie Puppet MasterPistol10
Skinless CrawlerBlunt1
Alpha ZombiePistol7
Thorned SpitterPiercing7
Vine Riddled SpitterPiercing10
Sapling SpitterPiercing4
Bloater MotherRifle4
Bloater MatriarchRifle10
Bloater QueenRifle7
Inflamed CrawlerShotgun10
Frenzied ZombiePistol10
Zombie Pack LeaderBlunt2
Huge Mutated BloaterRifle6
Undead GeneralBladed7
Frenzied BloaterRifle10

Specials

NameWeaknessDifficulty RatingBoss
Young GhostBladed5
Frail GhostBladed4
Elder GhostBladed7
Ancient GhostBladed6
Alpha AmberRifle10
Gamma AmberRifle10
Zeta AmberRifle10
Amber KingRifle10
Amber LordRifle10
Beta AmberRifle10
Gigantic SnowmanBladed6
Behemoth SnowmanBladed10
Enraged Kris KringleBladed10
Frail SnowmanBladed4
Resting Kris KringleBladed7
Kris KringleBladed10
Crystalized SnowmanBladed7
Undead ChickenBlunt1

How combat stats interact

  • Strength contributes to the damage you deal.
  • Defense reduces incoming damage.
  • Speed helps your attacks hit.
  • Agility helps you avoid attacks.
  • Matching a defender's weakness with the appropriate weapon type reduces the relevant defensive advantage.

If you lose

Losing a fight does not erase your character progress. You become injured when your health reaches zero and must recover or use suitable medical items. Your Medical Bay and inventory provide recovery options.

Progression

Hunting trains the Hunting skill and provides combat experience. Start with manageable targets, then use stronger equipment, trained stats, skill bonuses, and consumables to take on more difficult enemies.