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Scavenging: Difference between revisions

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A job's success chance is based on your level in its linked Skill. Meeting the required Skill level gives a 30% base chance. Being below the requirement lowers that chance, while each level above it adds 20 percentage points.
A job's success chance is based on your level in its linked Skill. Meeting the required Skill level gives a 30% base chance. Being below the requirement lowers that chance, while each level above it adds 20 percentage points.


Current [[Morale]] can improve the final chance, which is capped at '''99%'''. Jobs without a chance check always succeed.
Current [[Morale]] can improve the final chance, which is capped at '''99%'''.


Some jobs have a minimum Skill level and remain locked until it is reached.
Some jobs have a minimum Skill level and remain locked until it is reached.

Latest revision as of 02:51, 21 September 2026

Scavenging is a set of repeatable gathering jobs used to collect resources and train Scavenging, Mining, Woodcutting, Hunting and Fishing. Each job is linked to one of these skills.

Success chance

A job's success chance is based on your level in its linked Skill. Meeting the required Skill level gives a 30% base chance. Being below the requirement lowers that chance, while each level above it adds 20 percentage points.

Current Morale can improve the final chance, which is capped at 99%.

Some jobs have a minimum Skill level and remain locked until it is reached.

Attempts usually cost Rad Immunity, reduce Morale and may require a tool or another item. A successful attempt awards loot from the job's reward pool; a failed attempt finds nothing. Every attempt still awards player XP and skill XP in the linked gathering skill, and may also trigger a random event.

Available jobs depend on your current location, access items and active game events.

Woodcutting

JobCost per attemptRequired equipmentPossible loot
Forest2 × Rad Immunity1 × HatchetLogs × 5-10 (100%); Dirty Water × 1 (1.25%); Scrap × 2-13 (4.94%); Nails × 1-2 (1.25%); Barley Seeds × 1 (1.25%); Fuel × 1 (1.25%); Arrows × 1-2 (4.94%); Lumberjack Gloves × 1 (0.01%)

Mining

JobCost per attemptRequired equipmentPossible loot
Coal Mine1 × Rad Immunity1 × PickaxeRock × 1 (100%); Coal × 1-3 (100%); Miners Lamp × 1 (0.01%)
Iron Mine2 × Rad Immunity1 × PickaxeRock × 1 (50%); Iron Ore × 3-6 (100%); Hip Flask × 1 (0.01%)

Hunting

JobCost per attemptRequired equipmentPossible loot
Marshlands1 × Rad Immunity; 1 × Arrows1 × BowHide × 1-3 (100%)

Fishing

JobCost per attemptRequired equipmentPossible loot
Lake1 × Rad Immunity1 × Wooden Fishing RodBass × 1 (50%); Carp × 1 (50%); Lighter × 1 (1%)

Scavenging

JobCost per attemptPossible loot
Abandoned Cabin1 × Rad ImmunityLogs × 2-4 (100%); Dirty Water × 1 (1.25%); Scrap × 2-13 (4.94%); Nails × 1-2 (1.25%); Barley Seeds × 1 (1.25%); Fuel × 1 (1.25%); Arrows × 1-2 (4.94%); Preserved Coffee × 1 (0.04%)
Scrapyard1 × Rad ImmunityNails × 1-3 (50.63%); Scrap × 1-21 (100%); Dirty Water × 1 (1.25%); Barley Seeds × 1 (1.25%); Fuel × 1-2 (11.13%); Arrows × 1-2 (4.94%); Silver Spoon × 1 (0.02%)
Hunters Shack2 × Rad Immunity; 1 × LockpickCloth × 1 (100%); Dirty Water × 1 (1.25%); Scrap × 1-14 (16.82%); Nails × 1-3 (13.59%); Barley Seeds × 1 (1.25%); Fuel × 1 (1.25%); Arrows × 1-2 (4.94%); Beer × 1 (1%); Flux × 1 (12.5%); Gears × 1 (12.5%); Mixed Vegetables × 1 (2%); Broken Remote × 1 (10%); Pocket Watch × 1 (0.01%)
Gas Station3 × Rad Immunity; 1 × LockpickFuel × 1 (75%); Scrap × 10 (100%); Mixed Vegetables × 1 (5%); Broken Remote × 1 (25%); Handy Pliers × 1 (0.01%)
Car Factory3 × Rad Immunity; 1 × Mechanics WrenchFuel × 5 (100%); Car Parts × 25-75 (100%); Flux × 2-5 (7.84%); Nails × 50 (2%); Gears × 1 (2%); Plastic × 1 (2%); M249 × 1 (1%); Revolver × 1 (1%); LR-300 × 1 (1%); Broken Remote × 1 (10%); Turbo × 1 (10%); High Capacity Turbo × 1 (0.5%)