Scavenging: Difference between revisions
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''Note: The skill level of a location dictates the difficulty of attaining loot there, it can scale from -100 to 100. The higher your skill is compared to the skill level of the location the higher your success rate. Skill levels under 0 are appropriate for low level jobs, such as mining'' | ''Note: The skill level of a location dictates the difficulty of attaining loot there, it can scale from -100 to 100. The higher your skill is compared to the skill level of the location the higher your success rate. Skill levels under 0 are appropriate for low level jobs, such as mining'' | ||
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Revision as of 00:15, 13 September 2026
There is an abundance of resources scattered around the city. So scavenging is a daily, if not multiple times a day activity which all intrepid survivors are involved in.
Scavenging
Rad Immunity and Morale are both used to scavenge the different areas. You’ll start the game with 10 Rad Immunity to search with, but you can add more using skills points gained from levelling up. Experience is gained through committing scavenge actions.
Locations
Note: The skill level of a location dictates the difficulty of attaining loot there, it can scale from -100 to 100. The higher your skill is compared to the skill level of the location the higher your success rate. Skill levels under 0 are appropriate for low level jobs, such as mining
Woodcutting
| Job | Cost per attempt | Required equipment | Possible loot |
|---|---|---|---|
| Forest | 2 × Rad Immunity | 1 × Hatchet | Logs × 5-10 (100%); Dirty Water × 1 (1.25%); Scrap × 2-13 (4.94%); Nails × 1-2 (1.25%); Barley Seeds × 1 (1.25%); Fuel × 1 (1.25%); Arrows × 1-2 (4.94%); Lumberjack Gloves × 1 (0.01%) |
Mining
| Job | Cost per attempt | Required equipment | Possible loot |
|---|---|---|---|
| Coal Mine | 1 × Rad Immunity | 1 × Pickaxe | Rock × 1 (100%); Coal × 1-3 (100%); Miners Lamp × 1 (0.01%) |
| Iron Mine | 2 × Rad Immunity | 1 × Pickaxe | Rock × 1 (50%); Iron Ore × 3-6 (100%); Hip Flask × 1 (0.01%) |
Hunting
| Job | Cost per attempt | Required equipment | Possible loot |
|---|---|---|---|
| Marshlands | 1 × Rad Immunity; 1 × Arrows | 1 × Bow | Hide × 1-3 (100%) |
Fishing
| Job | Cost per attempt | Required equipment | Possible loot |
|---|---|---|---|
| Lake | 1 × Rad Immunity | 1 × Wooden Fishing Rod | Bass × 1 (50%); Carp × 1 (50%); Lighter × 1 (1%) |
Scavenging
| Job | Cost per attempt | Possible loot |
|---|---|---|
| Abandoned Cabin | 1 × Rad Immunity | Logs × 2-4 (100%); Dirty Water × 1 (1.25%); Scrap × 2-13 (4.94%); Nails × 1-2 (1.25%); Barley Seeds × 1 (1.25%); Fuel × 1 (1.25%); Arrows × 1-2 (4.94%); Preserved Coffee × 1 (0.04%) |
| Scrapyard | 1 × Rad Immunity | Nails × 1-3 (50.63%); Scrap × 1-21 (100%); Dirty Water × 1 (1.25%); Barley Seeds × 1 (1.25%); Fuel × 1-2 (11.13%); Arrows × 1-2 (4.94%); Silver Spoon × 1 (0.02%) |
| Hunters Shack | 2 × Rad Immunity; 1 × Lockpick | Cloth × 1 (100%); Dirty Water × 1 (1.25%); Scrap × 1-14 (16.82%); Nails × 1-3 (13.59%); Barley Seeds × 1 (1.25%); Fuel × 1 (1.25%); Arrows × 1-2 (4.94%); Beer × 1 (1%); Flux × 1 (12.5%); Gears × 1 (12.5%); Mixed Vegetables × 1 (2%); Broken Remote × 1 (10%); Pocket Watch × 1 (0.01%) |
| Gas Station | 3 × Rad Immunity; 1 × Lockpick | Fuel × 1 (75%); Scrap × 10 (100%); Mixed Vegetables × 1 (5%); Broken Remote × 1 (25%); Handy Pliers × 1 (0.01%) |
| Car Factory | 3 × Rad Immunity; 1 × Mechanics Wrench | Fuel × 5 (100%); Car Parts × 25-75 (100%); Flux × 2-5 (7.84%); Nails × 50 (2%); Gears × 1 (2%); Plastic × 1 (2%); M249 × 1 (1%); Revolver × 1 (1%); LR-300 × 1 (1%); Broken Remote × 1 (10%); Turbo × 1 (10%); High Capacity Turbo × 1 (0.5%) |