Hunting: Difference between revisions
(Apply managed wiki content) |
(Apply managed wiki content) |
||
| Line 1: | Line 1: | ||
''''' | '''Hunting''' is the main way to find and fight Zeds. Successful fights award experience and may drop loot associated with the enemy or location. | ||
== | == Before a hunt == | ||
* Equip a suitable weapon and armour in your [[Inventory]]. | |||
* Check your health and energy. | |||
* Compare your combat stats and weapon type with the target's difficulty and weakness. | |||
* Carry healing supplies if you plan to fight repeatedly. | |||
== City hunting locations == | |||
This list comes directly from the current game definitions. | |||
{{#zed_list:job_hunting|city}} | {{#zed_list:job_hunting|city}} | ||
== Zeds == | |||
The current Zed list and difficulty data are loaded from the game. Open a Zed to see its stats, weaknesses, possible loot, and encounter locations. | |||
{{#zed_list:npc}} | {{#zed_list:npc}} | ||
== How combat stats interact == | |||
* '''Strength''' contributes to the damage you deal. | |||
* '''Defense''' reduces incoming damage. | |||
* '''Speed''' helps your attacks hit. | |||
* '''Agility''' helps you avoid attacks. | |||
* Matching a defender's '''weakness''' with the appropriate weapon type reduces the relevant defensive advantage. | |||
== | == If you lose == | ||
Losing a fight does not erase your character progress. You become injured when your health reaches zero and must recover or use suitable medical items. Your Medical Bay and inventory provide recovery options. | |||
== | == Progression == | ||
Hunting trains the Hunting skill and provides combat experience. Start with manageable targets, then use stronger equipment, trained stats, skill bonuses, and consumables to take on more difficult enemies. | |||
Revision as of 00:20, 13 September 2026
Hunting is the main way to find and fight Zeds. Successful fights award experience and may drop loot associated with the enemy or location.
Before a hunt
- Equip a suitable weapon and armour in your Inventory.
- Check your health and energy.
- Compare your combat stats and weapon type with the target's difficulty and weakness.
- Carry healing supplies if you plan to fight repeatedly.
City hunting locations
This list comes directly from the current game definitions.
Zeds
The current Zed list and difficulty data are loaded from the game. Open a Zed to see its stats, weaknesses, possible loot, and encounter locations.
| Name | Weakness | Difficulty Rating | Boss |
|---|---|---|---|
| Frenzied Spitter | Piercing | 10 | — |
| Undead Supervisor | Bladed | 7 | — |
| Undead Workman | Bladed | 6 | — |
| Crawler | Blunt | 1 | — |
| X-Spitter | Piercing | 10 | — |
| X-Bloater | Rifle | 9 | — |
| Undead Corporal | Bladed | 6 | — |
| Spitter | Piercing | 4 | — |
| Raging Crawler | Blunt | 5 | — |
| Huge Bloater | Rifle | 3 | — |
| Huge Legendary Bloater | Rifle | 10 | — |
| Raging Spitter | Piercing | 7 | — |
| Raging Zombie | Pistol | 7 | — |
| Lurcher | Rifle | 4 | — |
| Horde Leader | Rifle | 6 | — |
| Zombie | Blunt | 2 | — |
| Glowing Crawler | Blunt | 5 | ✓ |
| Enraged Undead Supervisor | Bladed | 7 | ✓ |
| Darting Lurcher | Rifle | 7 | ✓ |
| Undead Soldier | N/A | 4 | — |
| Undead Commando | N/A | 4 | ✓ |
| Raging Bloater | Rifle | 7 | — |
| Bloater | Rifle | 4 | — |
| Frenzied Crawler | Shotgun | 10 | — |
| Zombie Puppet Master | Pistol | 10 | ✓ |
| Skinless Crawler | Blunt | 1 | ✓ |
| Alpha Zombie | Pistol | 7 | ✓ |
| Thorned Spitter | Piercing | 7 | ✓ |
| Vine Riddled Spitter | Piercing | 10 | ✓ |
| Sapling Spitter | Piercing | 4 | ✓ |
| Bloater Mother | Rifle | 4 | ✓ |
| Bloater Matriarch | Rifle | 10 | ✓ |
| Bloater Queen | Rifle | 7 | ✓ |
| Inflamed Crawler | Shotgun | 10 | ✓ |
| Frenzied Zombie | Pistol | 10 | — |
| Zombie Pack Leader | Blunt | 2 | ✓ |
| Huge Mutated Bloater | Rifle | 6 | — |
| Undead General | Bladed | 7 | — |
| Frenzied Bloater | Rifle | 10 | — |
Specials
| Name | Weakness | Difficulty Rating | Boss |
|---|---|---|---|
| Young Ghost | Bladed | 5 | — |
| Frail Ghost | Bladed | 4 | — |
| Elder Ghost | Bladed | 7 | — |
| Ancient Ghost | Bladed | 6 | — |
| Alpha Amber | Rifle | 10 | — |
| Gamma Amber | Rifle | 10 | — |
| Zeta Amber | Rifle | 10 | — |
| Amber King | Rifle | 10 | — |
| Amber Lord | Rifle | 10 | — |
| Beta Amber | Rifle | 10 | — |
| Gigantic Snowman | Bladed | 6 | — |
| Behemoth Snowman | Bladed | 10 | — |
| Enraged Kris Kringle | Bladed | 10 | — |
| Frail Snowman | Bladed | 4 | — |
| Resting Kris Kringle | Bladed | 7 | — |
| Kris Kringle | Bladed | 10 | — |
| Crystalized Snowman | Bladed | 7 | — |
| Undead Chicken | Blunt | 1 | — |
How combat stats interact
- Strength contributes to the damage you deal.
- Defense reduces incoming damage.
- Speed helps your attacks hit.
- Agility helps you avoid attacks.
- Matching a defender's weakness with the appropriate weapon type reduces the relevant defensive advantage.
If you lose
Losing a fight does not erase your character progress. You become injured when your health reaches zero and must recover or use suitable medical items. Your Medical Bay and inventory provide recovery options.
Progression
Hunting trains the Hunting skill and provides combat experience. Start with manageable targets, then use stronger equipment, trained stats, skill bonuses, and consumables to take on more difficult enemies.