Skip to content

Hunting: Difference between revisions

From Zed City Wiki

(Apply managed wiki content)
(Apply managed wiki content)
Line 1: Line 1:
'''Hunting''' is an escalating combat activity. Every hunting location has its own '''normal Zed''', '''boss Zed''' and independent progress. The Zeds at a location become stronger each time you defeat its normal Zed.
'''Hunting''' is an escalating combat activity. Every hunting location has its own '''[[Zeds|normal Zed]]''', '''boss Zed''' and independent progress. The Zeds at a location become stronger each time you defeat its normal Zed.


== How hunting works ==
== How hunting works ==

Revision as of 23:04, 20 September 2026

Hunting is an escalating combat activity. Every hunting location has its own normal Zed, boss Zed and independent progress. The Zeds at a location become stronger each time you defeat its normal Zed.

How hunting works

A location begins with its normal Zed. Winning advances the location one step and adds one Mutation, making its next Zed one level stronger. After ten normal victories, the next hunt is a boss fight.

The complete cycle is:

  1. Fight and defeat the location's normal Zed ten times.
  2. Each victory adds one permanent Mutation level at that location.
  3. The Hunt button changes to Hunt Boss.
  4. Fight the location's separate boss Zed.
  5. Defeating the boss resets the ten-step progress bar, but does not remove any Mutation levels.
  6. Begin the next ten-fight cycle against stronger normal Zeds.

Only victories advance the cycle. Losing or leaving a fight keeps the same normal Zed or boss as the next encounter. Each location tracks this progress separately.

Hunting locations

The table shows the useful differences between locations. Hunt cost is consumed on every attempt. Access required is an item you must own but which is not consumed. Select a location or Zed to see its full live data and possible rewards.

Mutations and NPC scaling

The Mutations ×N number on a location card is the permanent level bonus its Zeds have gained. One normal victory adds one Mutation. The added levels increase the Zed's Health, Strength, Defense, Speed and Agility.

For example, one location progresses like this:

Encounter Normal Zed scaling Result
First normal fight Base level A win adds Mutation 1
Tenth normal fight +9 levels A win adds Mutation 10 and unlocks the boss
First boss +10 Mutation levels, plus 10 boss levels A win resets the progress bar
Next normal fight +10 levels The second cycle begins
Second boss +20 Mutation levels, plus 10 boss levels The location continues scaling

Boss victories do not add another Mutation. They reset only the ten-step boss progress, so the difficulty gained from normal victories is permanent.

Select the Zed names on a location card to compare their original level and stats with their current mutated values before starting the fight.

Boss fights

Each location has a boss NPC distinct from its normal NPC. The boss inherits all Mutation levels accumulated at that location and receives a further 10-level boss bonus. This creates a noticeable difficulty jump after every tenth normal victory.

Bosses also provide better rewards than normal hunts:

  • Three times the location's normal Hunting skill XP.
  • Double the mutation-scaled Zed Juice payout.
  • An additional location-specific boss loot pool.

Boss loot can include Boss Tokens and special armour with resistance traits. The boss victory screen displays the loot won and previews the location's boss pool.

Costs and rewards

Starting a hunt consumes the location's displayed cost, reduces Morale by 4–5 and begins a turn-based fight. It awards some player XP and the first part of the Hunting skill XP immediately. The remaining Hunting skill XP and item loot require a victory.

Every defeated hunting Zed drops Zed Juice. Its payout rises gradually with the location's Mutation count and is increased by your Hunting skill bonus. The meter below the location card shows the current payout, progress toward its next increase and the boss ×2 bonus when applicable. Every hunt also has a separate 10% chance to award additional Zed Juice.

The normal and boss loot pools differ by location. Select a location in the table above to view its current requirements and possible rewards.

Preparing for a hunt

  • Equip weapons and armour from your Inventory.
  • Check the current mutated NPC stats rather than relying on its original difficulty.
  • Match weapons to the Zed's weakness and prepare for its combat attacks.
  • Restore enough Health and carry medical items for repeated hunts.
  • Prepare carefully when Hunt Boss appears: it is substantially stronger than the preceding normal Zed.

A loss does not remove Mutations or boss progress, but the starting cost is not returned and your Health may need to recover before another attempt.