Scavenging
Scavenging is a set of repeatable gathering jobs used to collect resources and train Scavenging, Mining, Woodcutting, Hunting and Fishing. Each job is linked to one of these skills.
A job's success chance is based mainly on your level in its linked skill compared with the job's skill level. Higher Morale also improves the chance of success. Some jobs have a minimum skill level and remain locked until it is reached.
Attempts usually cost Rad Immunity, reduce Morale and may require a tool or another item. A successful attempt awards loot from the job's reward pool; a failed attempt finds nothing. Every attempt still awards player XP and skill XP in the linked gathering skill, and may also trigger a random event.
Available jobs depend on your current location, access items and active game events. Exact costs and rewards are shown on each job in-game.
Woodcutting
| Job | Cost per attempt | Required equipment | Possible loot |
|---|---|---|---|
| Forest | 2 × Rad Immunity | 1 × Hatchet | Logs × 5-10 (100%); Dirty Water × 1 (1.25%); Scrap × 2-13 (4.94%); Nails × 1-2 (1.25%); Barley Seeds × 1 (1.25%); Fuel × 1 (1.25%); Arrows × 1-2 (4.94%); Lumberjack Gloves × 1 (0.01%) |
Mining
| Job | Cost per attempt | Required equipment | Possible loot |
|---|---|---|---|
| Coal Mine | 1 × Rad Immunity | 1 × Pickaxe | Rock × 1 (100%); Coal × 1-3 (100%); Miners Lamp × 1 (0.01%) |
| Iron Mine | 2 × Rad Immunity | 1 × Pickaxe | Rock × 1 (50%); Iron Ore × 3-6 (100%); Hip Flask × 1 (0.01%) |
Hunting
| Job | Cost per attempt | Required equipment | Possible loot |
|---|---|---|---|
| Marshlands | 1 × Rad Immunity; 1 × Arrows | 1 × Bow | Hide × 1-3 (100%) |
Fishing
| Job | Cost per attempt | Required equipment | Possible loot |
|---|---|---|---|
| Lake | 1 × Rad Immunity | 1 × Wooden Fishing Rod | Bass × 1 (50%); Carp × 1 (50%); Lighter × 1 (1%) |
Scavenging
| Job | Cost per attempt | Possible loot |
|---|---|---|
| Abandoned Cabin | 1 × Rad Immunity | Logs × 2-4 (100%); Dirty Water × 1 (1.25%); Scrap × 2-13 (4.94%); Nails × 1-2 (1.25%); Barley Seeds × 1 (1.25%); Fuel × 1 (1.25%); Arrows × 1-2 (4.94%); Preserved Coffee × 1 (0.04%) |
| Scrapyard | 1 × Rad Immunity | Nails × 1-3 (50.63%); Scrap × 1-21 (100%); Dirty Water × 1 (1.25%); Barley Seeds × 1 (1.25%); Fuel × 1-2 (11.13%); Arrows × 1-2 (4.94%); Silver Spoon × 1 (0.02%) |
| Hunters Shack | 2 × Rad Immunity; 1 × Lockpick | Cloth × 1 (100%); Dirty Water × 1 (1.25%); Scrap × 1-14 (16.82%); Nails × 1-3 (13.59%); Barley Seeds × 1 (1.25%); Fuel × 1 (1.25%); Arrows × 1-2 (4.94%); Beer × 1 (1%); Flux × 1 (12.5%); Gears × 1 (12.5%); Mixed Vegetables × 1 (2%); Broken Remote × 1 (10%); Pocket Watch × 1 (0.01%) |
| Gas Station | 3 × Rad Immunity; 1 × Lockpick | Fuel × 1 (75%); Scrap × 10 (100%); Mixed Vegetables × 1 (5%); Broken Remote × 1 (25%); Handy Pliers × 1 (0.01%) |
| Car Factory | 3 × Rad Immunity; 1 × Mechanics Wrench | Fuel × 5 (100%); Car Parts × 25-75 (100%); Flux × 2-5 (7.84%); Nails × 50 (2%); Gears × 1 (2%); Plastic × 1 (2%); M249 × 1 (1%); Revolver × 1 (1%); LR-300 × 1 (1%); Broken Remote × 1 (10%); Turbo × 1 (10%); High Capacity Turbo × 1 (0.5%) |